Motive Decay rates
Zazazu:
Oh look. It is trying to be funny.
soozelwoozel:
Cartwheels and pyrotechnics or this sooze will remain unimpressed. NEEDS MOAR CARTWHEELING.
Milhouse Trixibelle Saltfucker III:
I dunno, cwuntz has a point - after all, the paradigm for sequels among commercial games is "this game, but more so" - generally some kind of generically new content is added, because otherwise it's hard to justify making a completely new game, but the major changes are all minor tweaks to the fundamental concept. Certain things which were problematic in the first game get adjusted to better suit the players, new features are added to improve the "depth" of gameplay, but it's still fundamentally the same game. Sometimes independent developers - especially those offering the games for free - will make major changes and tie the new game to the previous one only in terms of storyline, but it makes sense that companies like EA wouldn't kill the goose that lays the golden eggs, no? Still, by this definition, TS3 is a sequel, which is exactly what it's supposed to be, so I have no idea what he's whining about.
But no, an emulator isn't a remake; an emulator is more like "digitally remastered on DVD" and the like. A remake is... still called a remake - they are rarer in the video game world, but they do exist; the version of MULE that was played as a #grah game for a bit was a remake of the original, for example.
Jelenedra:
Only remakes in video games I can think of off the top of my head were the text based and bare bone pixels King's/Space/Police Quest games that got upgraded to the point and click VGA graphics. Oh, and the Pitch Black xbox to 360 remake. Which had a mini-sequel built in.
cwurts:
My point, in case it's not painfully obvious by now due to endless repetitiion, is that whereas a proper, well-done sequel matches its predecessor in every respect while surpassing it in many ways, TS3 did not live up to these expectations. TS2 had story mode (the feature with pictures and captions) both in-game and online; EA found it prudent to have storytelling features online for TS3, but left it out of the actual game. One has to exit the game, manually upload the photos, and piece it all together on the website. This is a clear step backwards. Then there's the universal aging. In TS2, each family had its own game file, and remained safely tucked away (in stasis) while you played other families; in TS3, as you play one family, the AI has control over everyone else and makes them do things without your consent. Unless you only ever play one family, this breaks the consistency of gameplay, so that you don't have full control over any of your families, and when you go back to them, they will never be in the same place you left them. This problem gets worse the more families you are trying to control. Some players are happy to relinquish control of some of their sims to the AI, but not everyone feels this way. The game is sorely lacking for those of us who prefer to run multiple families AND have consistent control over them, and this violates the often repeated TS3 slogan "something for everybody." Introducing universal aging was a bold move, and EA didn't implement it very well. Instead of moving in a direction that reduced the variety of gameplay possible, they should have been more meticulous in their programming so as to include all forms of play that were possible in TS2. It is like that thing about not shiitting on the pot or something like that - do it right or don't change it at all.
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