Motive Decay rates

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Claeric:
An odd request, can anyone give me the default motive decay rates from The Sims 2 for each age? I want to compare them to Sims 3 (though I'm not sure where to find the Sims 3 rates, I'm sure they're somewhere) and possibly "port them over". Something about the motive decay in 3 seems poor to me, and I'm trying to figure out what.

Jelenedra:
Try gamefaqs.com. They might have a FAQ about that. I think it was in the original Prima guides as well. If you want to trust that.

Claeric:
I can't find anything on gamefaqs except for how many hours it takes for a motive to get from fully to empty. I could do the math, but that doesn't mention what ages it applies to, and I know different ages have different rates.

I do not trust prima, either.

J. M. Pescado:
Quote from: Claeric on 2010 November 12, 20:04:31

An odd request, can anyone give me the default motive decay rates from The Sims 2 for each age?
You can rip them from SimPE yourself. I documented Energy and Bladder here.

In comparison to TS3, Bladder in TS3 is somewhat higher, and motive decay stages are now all nonlinear, instead having various stages where the rate changes. Toddlers, babies, and elders have their own rates, everyone else shares a single rate, unlike TS2 with Superchildren, and the typical sim will piss itself in 15.5 hours instead of 19.2 as in TS2 + Seasons. or 16 as in base. The TS2 rates and the TS3 rates for base are somewhat similar, but worse than TS2 with Seasons.

Energy in TS3 is 10.6/hr down to -60, 6.3 afterwards. meaning your sim has about 15 hours of energy before starting to whine like a bitch about it, and another 6.3 hours before passing out. Energy in TS2 is 9.16/hr for Seasons-NonSummer, 7.5 for Seasons-Summer. Energy decay is CONSIDERABLY worse in TS3 than TS2, especially since there is no longer an anti-sleeping personality attribute like Active that reduces the whining even more.

The other rates are somewhat less important. Hunger in TS2 and TS3 feel about similar, at the typical one-meal-a-day routine, Fun in TS2 and TS3 are not comparable because they do not function the same, Comfort no longer exists, and Social was always too highly variable to assess anyway.

cwurts:
In TS3, social motive decay almost never happens, at least in my game; and anyway, I'm starting to think it might be better to wait for sims 4 than to bother trying to fix all the crap that EA threw at us.

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