Motive Decay rates

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Narmy:
Quote from: cwurts on 2010 November 14, 01:25:13

EA wouldn't dare make TS4 an online game, lest they suffer my wrath.  The online storytelling is bad enough.  No more neighborhood stories :'(  Anyway, I imagine EA would learn from their mistakes and make an excellent game next time around.  The lousy TS3 is hopefully just a overconfident backlash from the perfection of TS2.

TS3 is miles ahead of TS2... except for the bugs holding it back. If EA just focused on fixing some bugs, the game could be much better.

Either way I would never go back to TS2. Those loading times and immortal neighbors just don't satisfy me.

FireDrake:
Quote from: cwurts on 2010 November 13, 03:30:49

In TS3, social motive decay almost never happens, at least in my game; and anyway, I'm starting to think it might be better to wait for sims 4 than to bother trying to fix all the crap that EA threw at us.


You talk as if TS4 will be here relatively soon. Unless you do plan on waiting that long.

cwurts:
I agree that TS3 is better in many ways - like graphics, features, and sim customisation - but the playability just isn't there.  TS2 took everything that was great about the original sims, and added so much - the life progression, genetics, etc., and the awesome storytelling feature.  In spite of all the great features that TS3 added to the game, it messed up in some major areas. 

TS1 and TS2 had each family in its own save, so if you wanted to play a different family, you could do so without interrupting your other saved families.  In TS3, you can no longer do that, and this is a very big deal.  You can only control one family ever, while the other families are dragged along through time, either forced into AI-directed lifestyles (often unwanted) or ignored until they whither and die.  When I think back on how much fun I had in TS2 playing the different families and having them age together and picking out who would end up marrying each other, it just isn't the same anymore, because I don't get the time in with the other families, and I don't really feel connected with them.  And of course, the storytelling feature is gone (Online doesn't count, because you have to quit the game, and you don't get the fancy music while you're writing the story).

This problem was caused by the open neghborhood.  I had to listen to glowing reports of this wonderful feature of the game, and I knew all along that it sucked.  I love my sims having their workplaces right there in town, and I love having my sims visiit other sims, but I hate having the sims in my household scattered all about town so I have to zoom back and forth to find them.  It is very time-consuming in what is basically supposed to be a time-management game.  The open neighborhood was not necessary for the workplaces to be in town, nor was it necessary for visiting other sims.  Do you know what it was necessary for?  So you can go joyriding with your sim as they drive around town.  That's right.  We lost our precious Sims game so some racing fanatics could come and see how cool the cars were, and then leave again.  TS3 could easily have been programmed with separate lots, and it would have been a way better game. They could've had a Universal Time Scale for the neighborhood, and different time zones for each lot, so you could play out the lives of all your chosen sims without losing touch with your sims on other lots.  One lot at a time people.  You'll have plenty of time to see what's going on in the rest of your town; just focus on one lot at a time.

saraswati:
Quote from: J. M. Pescado on 2010 November 13, 07:06:57

And you're kidding, right? TS4 is slated to be a disaster. They're going to make it an ONLINE game.


I personally wouldn't buy it, simply because I don't game so I can deal with real people, I do enough of that during the day. I can see why they'd think it might work this time round though, the numbers of kids on Social Networking sites indicates if it's done right, it'd probably make them a huge amount of money. It would probably just not be with the current set of players.

Narmy:
Quote from: cwurts on 2010 November 14, 06:24:07

I agree that TS3 is better in many ways - like graphics, features, and sim customisation - but the playability just isn't there.  TS2 took everything that was great about the original sims, and added so much - the life progression, genetics, etc., and the awesome storytelling feature.  In spite of all the great features that TS3 added to the game, it messed up in some major areas.  

TS1 and TS2 had each family in its own save, so if you wanted to play a different family, you could do so without interrupting your other saved families.  In TS3, you can no longer do that, and this is a very big deal.  You can only control one family ever, while the other families are dragged along through time, either forced into AI-directed lifestyles (often unwanted) or ignored until they whither and die.  When I think back on how much fun I had in TS2 playing the different families and having them age together and picking out who would end up marrying each other, it just isn't the same anymore, because I don't get the time in with the other families, and I don't really feel connected with them.  And of course, the storytelling feature is gone (Online doesn't count, because you have to quit the game, and you don't get the fancy music while you're writing the story).

This problem was caused by the open neghborhood.  I had to listen to glowing reports of this wonderful feature of the game, and I knew all along that it sucked.  I love my sims having their workplaces right there in town, and I love having my sims visiit other sims, but I hate having the sims in my household scattered all about town so I have to zoom back and forth to find them.  It is very time-consuming in what is basically supposed to be a time-management game.  The open neighborhood was not necessary for the workplaces to be in town, nor was it necessary for visiting other sims.  Do you know what it was necessary for?  So you can go joyriding with your sim as they drive around town.  That's right.  We lost our precious Sims game so some racing fanatics could come and see how cool the cars were, and then leave again.  TS3 could easily have been programmed with separate lots, and it would have been a way better game. They could've had a Universal Time Scale for the neighborhood, and different time zones for each lot, so you could play out the lives of all your chosen sims without losing touch with your sims on other lots.  One lot at a time people.  You'll have plenty of time to see what's going on in the rest of your town; just focus on one lot at a time.

I'm thoroughly convinced that you have no idea what you're talking about.

Joyriding with your sims? I only spend about 5% or less of my sims time driving around, and I usually switch to another sim while they head to their destination anyways. I don't even buy a car if I don't have to, and let them taxi instead.

And you can play multiple families. Awesome Mod itself fixes some of the annoyances with multiple families by retaining lifetime wishes and inventories when changing the active family, and it also lets you designate a household (or multiple) as sacred, so they don't get messed up by story progression. Plus the feature to change the whole game to TS2 style aging.

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