Motive Decay rates
Claeric:
Yeah, I don't recall saying it was realistic. This is a game. A game where things should be hard and get easier as you advance in skills/work/earnings. And food being horribly unfilling at lower qualities (but satisfying when good qualities) would help that idea along.
Gastfyr:
The thing I find annoying about food is that a sim could live forever on nothing but lettuce and suffer no ill effects, while a human being who tired that would quickly become severly malnourished. We need variety in our diets, and more importantly protein. I have no idea how one would implement something like that into the game, but the current system seems irritatingly easy.
On the subject of energy, I miss the espresso from ts2. In ts3, there is no way to recharge energy other than sleeping. Coffee is worse than useless due to the abismally short duration of the moodlet and the "buzz crashed" that follows. The best I've seen so far is the mixed drink in LN that gives the "Wide Awake" moodlet, because at least that's a 5 hour moodlet so it's a bit more worthwhile. And WA's Meditative Trance Sleep only speeds up energy gain and does nothing about the rate that energy is lost again once they're awake again.
jezzer:
Quote from: J. M. Pescado on 2010 November 13, 07:06:57
And you're kidding, right? TS4 is slated to be a disaster. They're going to make it an ONLINE game.
SRSLY? Are they trying to match the unparalleled success of Sims Online?
cwurts:
EA wouldn't dare make TS4 an online game, lest they suffer my wrath. The online storytelling is bad enough. No more neighborhood stories :'( Anyway, I imagine EA would learn from their mistakes and make an excellent game next time around. The lousy TS3 is hopefully just a overconfident backlash from the perfection of TS2.
Gastfyr:
Quote from: cwurts on 2010 November 14, 01:25:13
the perfection of TS2.
Riiiight.
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