Slave Bots
Simius:
Quote from: Tansi on 2010 July 29, 12:47:55
Is it possible to apply this only to certain simbots, or does it have to be all of them? :)
It is beyond my ability since I'd have to add a new trait which would require more a scripting mod or maybe a core mod. Although I might be able to piggyback on AM and use one of the traits he added but isn't using yet to trigger being a slave. The problem with that, of course, is even if I get it to work there will be unintended consequences if he ever decides to use the trait in his own mod. (For example, there is an unused 'racist' trait that Pescado added. So I might be able use that, but if he ever makes sims racist then regular sims with that trait would act like slavebots as well and slavebots would hate non-simbots.
I'll play around with it, but it will probably not work as intended at some point in the future. (Plus you'd have to have AM in your game for it to work)
J. M. Pescado:
Quote from: Simius on 2010 July 29, 13:46:20
It is beyond my ability since I'd have to add a new trait which would require more a scripting mod or maybe a core mod. Although I might be able to piggyback on AM and use one of the traits he added but isn't using yet to trigger being a slave.
AwesomeMod includes a plugin functionality to allow third-party creators to define their own traits, which would function in-game just as regular trait, so don't do that. Custom moodlets may also be defined by a similar functionality.
Simius:
Quote from: J. M. Pescado on 2010 July 29, 14:11:28
Quote from: Simius on 2010 July 29, 13:46:20
It is beyond my ability since I'd have to add a new trait which would require more a scripting mod or maybe a core mod. Although I might be able to piggyback on AM and use one of the traits he added but isn't using yet to trigger being a slave.
AwesomeMod includes a plugin functionality to allow third-party creators to define their own traits, which would function in-game just as regular trait, so don't do that. Custom moodlets may also be defined by a similar functionality.
Wow. I can't believe you thought of that.
How would I go about defining my own trait?
ETA: New version of Slavebot mod uploaded. Fixed a bug where they wouldn't repair some items.
Tansi:
Thanks for answering :) If it can be done, that's great (my husband actually wanted it), if not, don't worry about it! We both appreciate all the hard work done on these mods, and having modded for a different game myself, I know how hard it can be!
wolframnhart:
Thanks Simius. I can't wait to see how this works in my game. ;D
Navigation
[0] Message Index
[#] Next page
[*] Previous page