Slave Bots

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J. M. Pescado:
Quote from: Simius on 2010 July 29, 14:15:15

Wow.  I can't believe you thought of that.
I thought of it mainly because I use it for myself in the Undiscovered Shiny. I have an Undiscovered Shiny assembly, that loads traits in this manner so that I never have to reveal it to you filthy peasants by having apparently unused traits spliced into the enums. This allows me to keep the REALLY special schticks to myself and not give them to you filthy peasants unless Fat Gwilly People ask me to.

Simius:
Quote from: Tansi on 2010 July 30, 10:07:06

Thanks for answering :) If it can be done, that's great (my husband actually wanted it), if not, don't worry about it! We both appreciate all the hard work done on these mods, and having modded for a different game myself, I know how hard it can be!

I think it is a great idea.  But I've hit a bit of a roadblock so I'll probably leave it alone for the time being and try again in a week with fresh eyes.  So hopefully in a week or two I'll get that version added.  Another thing I'd like to add is for the Slavebots to autonomously serve Autumn Salad at 4 am and then store it in the fridge.  (Since vegetarians will be able to eat that and if you have a garden the slavebot will have lots of high quality veggies to use).  But I think that would require a scripting mod which as of right now is far beyond my abilities.  Maybe in a few months, after Late Night is released, I'll try to learn how to do that.

Indiasong:
I wanted to have the slavebot mod, but it conflicts with the auto repair plumbing and electronics that I have for sims. Pity.

Simius:
Quote from: Indiasong on 2010 August 01, 15:48:58

I wanted to have the slavebot mod, but it conflicts with the auto repair plumbing and electronics that I have for sims. Pity.

If you edit your resource.cfg file so you have a folder with a lower priority than your other mods then you should be able to use both.  Put the Slavebot mod in the the folder with the lower priority so that your auto-repair plumbing/electronics mod overrides it.  That way the Slavebots will still garden and clean the house, but everyone will repair plumbing and repair electronics (Assuming that's what the mod you are talking about does).

Either that, or you have my full permission to remove the bits of the mod that conflict. You can even go ahead and reupload them wherever and take credit for them.

If that doesn't work let me know.  In which case in a week or so I might make another alternative version of the mod where Slavebots don't do any repairs.

Indiasong:
Would that be 499 or 501?

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