The Neverending Pause
mildlydisguised:
In that case, I will start a game in Sunset Valley, as that is more likely to have been tested more fully than Twinbrook. Unless anyone can suggest a custom world that has had extensive testing?
GnatGoSplat:
I've been getting the never-ending pause that requires an End Task exactly like you describe, but only on Saturday and Sunday (sim days) and at 1:59PM sim time. I guess there is some event that occurs at 2PM that's causing it in my game. It only happens with my simbot and is 100% predictable and reproducible. It doesn't happen for other households.
Do you still get the same issue with other households as well?
Baarogue:
I hadn't had this occur for quite a long time. The stability of my game improved immensely when I began using 3booter+FPSlimiter, but I wasn't sure that was the fix so I refrained from posting. I was still feeling pretty smug, though.
Of course Pride Goeth Before, so naturally I had to have one of these yesterday. I still have to say I rarely see this happen, and I play for pretty long sessions (6+ hours) with no incidents. I had noticed (back when this happened frequently for me) that one sound effect typically loops during the freeze. I can't count on a freeze or I'd do this myself, but have any of you that reliably have a freeze each session tried disabling sound and playing long enough that you should have gotten a freeze?
Other info, for the record: I only play in EA hoods. I've been playing in Twinbrook since getting Ambitions. I'm not certain, but I think it's only frozen on me during speed 3. I have 3GB of RAM (4GB installed but XP only sees 3) and the physical drive my pagefile is on has 108GB free. Since Pescado reminded me of the practice by mentioning it in another thread I've used a RAMdrive for my saves, but I don't run the whole game from RAMdrive. I can't say I've noticed a significant improvement in my save/load times since I began using the RAMdrive, so ymmv if you try it.
tea_and_blues:
I can say with reasonable certainty that Twinbrook hasn't been tested thoroughly enough.
Unless it's the result of a mod I was using before I uninstalled Ambitions, all of the Twinbrook Sims begin the game with 'new friend' moodlets, which is a sign that the creators didn't have time to nuke the moodlets. It betrays how new all the characters are, and if they were doing a good job I'm sure they'd have removed them. That moodlet appears the moment you set up friendships (including in CAW), and is easily deleted using 'testingcheats'. On top of that, I would have expected the family trees to extend a little outside of households, which they don't. No ancestors at all, but lots of ancestoral Sims that are islands by themselves: Steward Curious, Lacey Darer, etc. Unless they did this deliberately, to make the world mysterious, but I'm reckoning it's more that it was a rush job and that was a convenient excuse. Edit: Pile on top of that the lack of grammar, sane syntax, and consequently grace in all the Sims' texts. There are lots of typos, and some of the sentences are just... ...wtf.
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Unless anyone can suggest a custom world that has had extensive testing?
Due to the sheer volume of players demanding worlds on the official forums, that's where the best tested worlds seem to come from. Nowhere else can creators rack up the necessary volume of testers, MTS's less accessible feedback forums ensure it. A player named ehaught-something-or-other has made an extensively tested (and somewhat nice) world called Fort Sim. It's not polished enough for my liking personally, but it probably runs well.
eevilcat:
I've experienced this a few times running Twinbrook. The game renders the current scene ok including any looping animations so hasn't crashed, more likely it's stuck in an endless loop somewhere. If the pathing code/logic is the likely cause, is this not something that Pescado could look at fixing?
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