The Neverending Pause

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mildlydisguised:
I do wonder whether the neverending pauses and the shorter pauses are related though. The pauses I get, last forever. I have left the game on for up to 12 hours and it is still the same, and I've never had shorter pauses. I have tried pausing but nothing registers, also can't get the cheat box up so fixall and resetworld can't help either. Also, as I only run AM, and store crap, I don't think that mine can be related to bad CC.

Edited to add - I'm trying to free up a lot more space on my C drive to see if that makes a difference too.

Claeric:
If the trees/waves/plumbobs/etc are still moving, they're the same kind of pause. Clearly there's a difference since one is lasting forever, but both are caused by the game having some kind of loading/computing issue, which is why repeating animations from stagnant objects keep moving, but the sims and interface and world itself freeze. The game hasn't "frozen" so much as it's stuck trying to do something it can't figure out how to do.

Also, are any of you able to recreate it with one save? As in, if it happens at X time, and you reload, does it happen at X time again? That's another sign that it's a kind of loading issue, and would probably be fixed by resetworld.

OH, and I do mean to use the console command fixes BEFORE it happens, and to observe if it happens again- because, no, as you said, you can't open the cheat box during the freezes.

tea_and_blues:
In custom worlds pathing errors are possibly the most common cause. The tiniest things, if unspotted, can destroy a world's ability to function without pauses. Possible errors include:

- almost invisible dips in terrain. Most recently for me, a one-click ditch near the edge of a lot I didn't notice and that was surrounded by perfectly routable terrain anyway. In any game with decent pathing the Sims would just walk around it. But we know this isn't one of those games.
- the odd 'base is uneven' glitch that hits builders sometimes.
- routing paint overlapping or blocking any place sims might try to route to.

Needle in a haystack sort of stuff. But of course, it's hitting in non-custom worlds too. Don't rule out building errors as the cause though, more than likely EA's worlds have a few dodgy areas of their own.

mildlydisguised:
As both myself and wizard pointed out earlier in the thread, we are unable to recreate the pause on a reload of the game. In fact I have deliberately played exactly the same way but no pause. Because it is impossible to recreate, the fixall and resetworld aren't really applicable. I tend to fixall every now and again during gameplay anyway but that doesn't seem to have much effect on the pauses.

Oh and I only play the EAxis hoods. I have been playing Twinbrook since the pauses increased in frequency, perhaps there are more pathing errors there than in Sunset or Riverview.

tea_and_blues:
Quote

As both myself and wizard pointed out earlier in the thread, we are unable to recreate the pause on a reload of the game.

Hmmm. This is definitely a signifier that it might be pathing as well. The pathing errors from my worlds that are easy to find are always the ones where Sims most often gather. There are always more obscure ones that only rarely trap Sims, and I imagine there are potentially ones altogether more obscure than the obscure ones I've picked up on and fixed personally. It can be as simple as a Sim approaching the trouble spot from a rare direction and getting stuck.

I guess my point is that most of the pathing errors in my custom worlds don't hit consistently, and don't hit on every play-through.

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