The Neverending Pause
SJActress:
I've had this happen a couple of times, and it's usually a couple of hours into gameplay. The only thing the same in both situations was that I was doing a lot of actions quickly. X-ing out a queue, paging the house up and down, giving a command, changing speed all within 10 seconds. In my case, my computer probably couldn't handle all of that at once, so I usually pause now in order to give commands more slowly. I noticed that fixall and frequent saving seem to be helping me.
ETA: It just happened again, this time when 2 wants were fulfilled at the same time. I wasn't racing around clicking anything either. Again, it seems like my problem is memory processing or something nerdy I know nothing about.
Marq:
I had this issue prior to Ambitions in all saves (new and old) and all towns. My game wasn't playable so I uninstalled. After re-installing everything was running fine.
My theory was the game wasn't able to handle 3x/4x speeds. I thought this was the problem because my freezes would happen when I would change from 3x to 1x or pause. Also, the official patches speak of improving game stability at high speeds. When I play I switch between speeds a lot, so I figured that was the problem. When I forced myself to play a 1x, using 2x rarely, there were no pauses.
I was also never able to replicate the pauses by loading a previous save.
However, as I said, after re-installing everything was running fine.
Laptop's specs:
Win7 Professional 64-bit
Intel Core Duo 2.0 Ghz
4G ram
ATI Mobility Radeon HD 4500 series w/1G ram
wizard_merlin:
Quote from: eevilcat on 2010 June 23, 21:09:17
I've experienced this a few times running Twinbrook. The game renders the current scene ok including any looping animations so hasn't crashed, more likely it's stuck in an endless loop somewhere. If the pathing code/logic is the likely cause, is this not something that Pescado could look at fixing?
Pescado probably could fix it, if he could see it. The problem is the freezes we are talking about are not predictable and cannot be recreated, and Pescado doesn't get them in his game. Sending him a save doesn't work, because it doesn't freeze when you restart. All of this makes it impossible for Pescado to even try to fix, or properly identify the problem. He needs to be able to reliably reproduce the freeze to track the cause.
Claeric:
Those of you on 64 bit systems could try the CFF explorer trick, to tell the exe to allow over 2GB of ram usage (Supposedly it's unecessary, but ticking the box still does something or other, I don't know the specifics of it. Just that it lets the game access more memory if it can't for whatever reason.)
Like before, it's always worth at least trying. CFF explorer fixed a few peoples memory issues with the base game.
rohina:
Quote from: Claeric on 2010 June 24, 02:41:38
(Supposedly it's unecessary, but ticking the box still does something or other, I don't know the specifics of it. Just that it lets the game access more memory if it can't for whatever reason.)
YUP, doing something you don't exactly know what it does sounds like an excellent idea. Because you try to give information - success rate on those tries is irrelevant.
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