New World: Bayborough (Unpopulated)

(1/8) > >>

myskaal:
Adventure!



Bounded on the North, East and South by picturesque mountains, Bayborough rests nestled along the banks of the Arbormill River. Originally founded by the survivors of an exodus gone awry at sea, this settlement has grown into a quiet, idyllic town perfect for the growing family, prosperity seekers, and adventure!

     
Map Size
Large

File Size
V1. = 69mb
V2. = 80mb

Game Requirements
Base Game
World Adventures
Riverview

Zoning Information
Po' Folk : 12 lots
Low Income/Working Class: 10 lots
Working Middle to Upper Middle Class: 16 lots
Upper Crust: 10 lots
Big Cheese: 1 lot
1 woodsman's cabin
2 farm road lots
1 vineyard
2 warehouse district lots (1 empty 1 single family)
2 downtown apartment complexes

VERSION 1: Community and key residential lots only
Included specialty lots:
Small Abandonded Factory - MTS plasticbox
Italian Vineyard -  MTS Black0rchid
F.R.I.E.N.D.S Project: The Apartments - MTS xteenah
Vista Alegre Gym - MTS delry
Hans' Museum - MTS rhans
Windfall Motel - MTS Sarasvati
New Old Library - MTS isarpgista
St. Helena - TSR matomibotaki
Devlin Saints - by me
Bayborough Chapel and Cemetery - by me
Branch Street Row - by me
Center Park - by me
Cabin in the Woods - by me
Bus Stops/Monument/Rest Stop - by me
Rabbit Holes swiped from both Sunset Valley and Riverview

VERSION 2: The Meat
All the above plus houses by:
Lucidity, Harmony, Cobbler's Cottage, Azalea Cottage, and Cypress Manor by Romagi.
Several of Plasticbox's WeeBarnoids. Please note, all of Plasticbox's lots are available for any version of the game (base game compatible) with absolutely no custom content required.
Puggle Farm and Aunt Helena's by ninotchka
Hacker's Nest by Armonia
2 Cherry Tree Lane and 1 Cherry Tree Close by hillcrest
Hitman Bloodmoney - A New Life House by Kristoph
Stargazer Way by stouffers3
Woodstone Starter by GiveTheNineARide
Once Upon a Time in the 70s by snrubsy
The Rich Guy's Smaller House by lewjen




*If this world is (or the lots included within are) reused, shared, or redistributed in any way, please give credit where credit is due!

I leave the potato-ing up to you!


Community and key lots only download: http://www.mediafire.com/file/qjdzmz2mmtq/BayComLots.7z

Plus Residential download: http://www.mediafire.com/file/zznnkzoz2jt/BayboroughLots.7z

__________

Do not ever install a beta world into your play game! To completely remove all traces and make a final version playable it is necessary to remove the dcdb files created during installation.
To test a world:
1. Remove your play game dcdb files (in My Documents\Electronic Arts\The Sims 3) and place them somewhere safe.
2. Install world.
If Riverview is included in your installed content you will need to remove it via the uninstall world method below. You can then reinstall it in your test game for use with your testing.

To uninstall a world:
1. Use the uninstall option from the game launcher.
2. Delete all caches (including and most definately worldcache).(in My Documents\Electronic Arts\The Sims 3)
3. Delete all dcdb files from your DCCache folder.(in My Documents\Electronic Arts\The Sims 3)
4. Make sure all .world files are removed from your InstalledWorlds folder.(in My Documents\Electronic Arts\The Sims 3)

You can then replace your play game dbdc files and install the final version of your new world for play. I recommend always testing a world before deciding to add it permanently to your game.

spaceface:
This looks very promising. I won't be trying it just yet though, as I have two other worlds I need to play with first, but yours is definitely going on my list of worlds to try. One thing I am hoping for is fewer standard rabbitholes in custom hoods.

Claeric:
The grass looks a bit too dark, and the texture is waaaaaaay too repetitive.

The road layout is interesting but without a shot of lot placement we can't really tell if it's any good or not (curved roads make connecting lots to the street difficult if not immpossible, and this has a lot of them. We need to see where lots are placed.)

The palms by the beach are a tad too cliche, I think, and you can also see the edges of the distant terrain in the ocean. And those mountains are too 6-year-old-drawing-mountains, they look really out of place.

This criticism is based on screenshots alone, for reference.

myskaal:
Quote from: spacecadet on 2010 April 13, 10:25:55

One thing I am hoping for is fewer standard rabbitholes in custom hoods.


I do have in mind to do exactly this with my next world attempt, as the theme will call for it. This being my first attempt at new worlding I took some shortcuts.

------

Here are some lot placement shots for you.

I took these with the default grass texture so you could compare it to the one I used. It could be my computer settings but the darker one I used fits the "lush" look I was going for and is a lot less noticeable in it's repetitiveness. Unfortunately, any lighter grass textures I try have the extreme visible tiling or they are too yellow. Perhaps I just haven't found the right texture pack yet.

     

Here's a bird's eye comparison of the grass:

 

I'd be happy to upload an alternate version with the lighter grass if you would prefer.

*edited for correct pics

GlamGirl:
Quote

The palms by the beach are a tad too cliche

What would you expect him to put by the beach?  They are cliche because they belong there.

Navigation

[0] Message Index

[#] Next page