Asherton, a neighborhood you can play with: The complete version
Juxtaposition:
I've been playing with the town for a few hours and I have to say it's great I love all the tiny little houses and that everything is affordable, it's definitely a playable town.
With that said these are the glitches I found so far.
I had the same carpool problem in the criminal career but sometimes the car would take me to work and sometimes it wouldn't.
I'm also having a problem with small park b. The sims all get stuck inside of it, they can walk around and do things in the park but they cannot leave. The only way I found to get my sim out was to lead her out slowly on the sidewalks. I had to bulldoze it after it killed a sim.
finally, I see this:
http://s957.photobucket.com/albums/ae52/mandarambong/troubleshooting/
(grass stretched out onto the road for those who don't want to look at pictures)
in front of 6 west Gardner road I thought it was the millions of bugs infront of the house causing it but i found the ground stretched in front of the public pool as well. I don't know if it's the map or my computer causing it so if it's my computer I'm sorry for bringing it up.
Anyways, it's still great regardless. I'll bring up anything else I may find.
The_Goddess:
LOL! Killer park!
The grass by the road can be fixed by using the ‘Grading Road Tool' or flattening the land under the edge and redoing the lot next to it. This happened in the early stages of my world too.
Zazazu:
Ok, office park carpool issue is rather strange. It seems that changing the lot types to "Graveyard" fixes it. I'm testing a couple of different rabbitholes in the three lots to make sure that all will work. For now, I'm pulling the download files until I can guarantee those are fixed, and check for issues with Small Park B (never have witnessed an issue before there, but creating 'hoods with CAW is very buggy and I don't discount it) as well as with 6 W Gardner and the public pool. Those issues normally can be fixed by redrawing the lot.
Quote from: The_Goddess on 2010 February 23, 23:21:29
The grass by the road can be fixed by using the ‘Grading Road Tool' or flattening the land under the edge and redoing the lot next to it. This happened in the early stages of my world too.
Grading road is a double-edged sword...I've found that more often than not it ends in screwing up things worse or further down. Flattening/smoothing land around it almost always ends in just moving the error. Redrawing the lot has almost always worked for me.
The_Goddess:
Quote from: Zazazu on 2010 February 23, 23:27:51
creating 'hoods with CAW is very buggy
Yes, I hate building lots in CAW. I got around it by uploading a work-in-progress world and using the actual Sims game to create the lots, then I packaged them and laid them down in CAW.
As far as grading roads messing things up further down goes; I created my roads before laying any lots down and smoothed the terrain before laying the lots. Many times this meant laying a lot, then destroying it and re-laying it after further smoothing. There is a lot of trial and error involved in creating the perfect game environment.
Zazazu:
Quote from: The_Goddess on 2010 February 23, 23:46:01
Quote from: Zazazu on 2010 February 23, 23:27:51
creating 'hoods with CAW is very buggy
Yes, I hate building lots in CAW. I got around it by uploading a work-in-progress world and using the actual Sims game to create the lots, then I packaged them and laid them down in CAW.
I did the same thing. Still, after placing a zone, I'd start getting those lovely graphical errors caused by minor terrain ridging. Zone A, which is where Gardner Ave is and my bane, the housing development surrounding Small Park B, were the absolute worst for them. And it should have been all flat before, or so damn close as to not make a difference. I have lots built on a sloped road with no problem ever.
Pool and 6 Gardner are fixed now, but I also realized that the evil housing development is fucked again. I don't even know. I want to give up, but I'm too stubborn to.
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