Asherton, a neighborhood you can play with: The complete version
The_Goddess:
I can't even tell you how many times I had to hit that ‘Lots' Conform edges' tool on the same lots. I'd hit it for one and the one next to it would get off kilter. I think that it is easier to align if they aren't so close together, but I like my neighborhoods close too.
Juxtaposition:
hello again,
I don't know how you would fix this or even if you would care to, it's not really a bad thing just a funny, time consuming one.
My criminal sim got arrested a couple time now and when she does, the cop car parks at the bottom of the hill underneath the whole downtown/rabbit hole area and my sim runs out of the warehouse all the way down the road and around the hill to the cop car so that they can turn around and drive the 2 blocks or so to the jailhouse.
I've never seen anyone so intent on being incarcerated.
Zazazu:
As far as I know, things like that happen in the standard 'hoods. It's not something I would know how to fix in this one and would not be a focus.
I've spent 8 hours so far shoving shit around because every time I fix one thing, something else goes wonky...often on the complete opposite side of the 'hood. Then it will look perfect in CAW/Edit in Game, but be screwed up when I actually export it. Now 6 West Gardner is screwed up again, plus the hospital, plus the whole rear of Capital Hill (Zone B, South Park Ave). So damn frustrating!
Juxtaposition:
I think it's because the door to the warehouse is closer to the lower road, but it's funny that the carpool can get her there but the cop can't pick her up.
Maybe you should take a break from the town before you start hating it (or hating it too much?). Sooner or later you'll tweak it all or maybe you won't, either way the town is still more than playable and a million times better than sunset valley.
After bulldozing the park I haven't witnessed any other killer lots, so that's a plus.
Lion:
Quote from: Zazazu on 2010 February 24, 06:18:53
As far as I know, things like that happen in the standard 'hoods. It's not something I would know how to fix in this one and would not be a focus.
I've spent 8 hours so far shoving shit around because every time I fix one thing, something else goes wonky...often on the complete opposite side of the 'hood. Then it will look perfect in CAW/Edit in Game, but be screwed up when I actually export it. Now 6 West Gardner is screwed up again, plus the hospital, plus the whole rear of Capital Hill (Zone B, South Park Ave). So damn frustrating!
This is exactly what the maker of the Overlook Bay at the BBS is saying. How did they manage to make Sunset Valley and Riverview with this tool?
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