Asherton, a neighborhood you can play with: The complete version

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riggs:
Quote from: cassblonde on 2010 January 16, 23:44:58

Any estimate when a built up but non-populated version will be up? I love it but don't think I can fill it on my own with houses.


You should check out the Wee Barnoid series from Plasticbox at MTS. Each house was built on a 16x18 lot, so they'll work with almost all of the lots in this neighborhood.

There are 24 houses in the series, so far. Most cost less than 20K, and they're pretty well done.

Zazazu:
If you're going to go Plasticbox route and you have Awesomemod, enter each lot and input the cheat "wandhere", then exit the lot. It will drastically reduce lot price. I don't think he does that by default. I know he didn't use the magicwand on TS2 houses. A typical $23k home will reduce to around $14k with "wandhere". Huge difference. Huge.

Mainland on my populated version is complete as of a couple of minutes ago. There is now a trailer park. Sleeping space is being planned in order to try to constrain population below 300 (seems to be the magic game crapping number for a lot of us) and maintain a good proportion of all age groups with Awesomemod Story.

J. M. Pescado:
The trick to 16x18 lots is the problem with lot depth alignment. If a house is being placed on a lot deeper than its original, it will end up centered oddly, and the paths that were ORIGINALLY supposed to be flush with the sidewalk now AREN'T. Very bad. Horizontal alignment is less of a serious problem, since centering USUALLY won't fuck anything up, but depth alignment is critical!

ediblebodyparts:
One at least one of the lots, (sorry forgot to check the address, but it is the one to the right of 14 West Gardener Avenue) the lot doesn't meet up with the street. Not sure if you can do much about it, but thought I would give you a heads up. Let me know if you need a screen shot or anything.

Zazazu:
12 West Gardner Ave. Yeah. I know that lot way, way, too well. It was very bad in the version I first uploaded. It was mostly fixed in the fixed version and I noted it in an edit. Populated version should be perfect. I hate that frakking lot.

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