Coconut Island BETA *Updated July 14th Pre-Final*

<< < (12/25) > >>

witch:
Quote from: pbox on 2010 January 17, 20:03:59

Re. "changed the stair config": what exactly did you do there? What stair config? That sounds extremely interesting.

Sorry, nothing so interesting. I merely removed the existing stairs and put them where there were no conflicts. 'Configuration' in this case refers purely to placement.

Quote from: pbox on 2010 January 17, 20:03:59

Re. white spawner boxes: in my experience that's purely a visual glitch - I have that too in all houses I built pre-1.7. Nuking and rebuilding the stairs fixes it. It might even work with nuke + undo, not sure atm. My personal theory is that the boxes are the portals from one level to the next that EA accidentially un-hid when messing with the stair code.

Now that's interesting. I made an assumption it was something to do with the new basement building.

sheep_plushi:
Is there any way to edit the spawners? I am enjoying playing this world but there's a few spawners that can't be reached and they're driving my sims crazy.

Heinel:
Quote from: sheep_plushi on 2010 January 18, 08:49:15

Is there any way to edit the spawners? I am enjoying playing this world but there's a few spawners that can't be reached and they're driving my sims crazy.


Yeah, near that observatory lot there are few bug spawners that would get sims on SC bug collection stuck.

J. M. Pescado:
The newest version of Supreme Commander should blacklist inaccessible items after a dozen attempts or so.

jolrei:
Quote from: J. M. Pescado on 2010 January 22, 02:36:27

The newest version of Supreme Commander should blacklist inaccessible items after a dozen attempts or so.


If only something like this existed for IRL problems.

Navigation

[0] Message Index

[#] Next page

[*] Previous page