Coconut Island BETA *Updated July 14th Pre-Final*

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blackcat:
I looked at it in my game and it's absolutely gorgeous. Everything is very thought out, loved the community and reception hall. It has such a nice feeling of island life in it, kinda like in Lilo&Stich. Couldn't find the mausoleum, is it on the island or did you add it later? Also I think that anyone who wants rabbit holes can add them in the form of small signs, available on MTS I think.

Can you maybe upload resource files for it, so we could edit it, for lot sizes and such?

ingeli:
It looks great! It is very interesting how you can vary the worlds with different sets of rabbitholes, and MelissaMels small ones are coming to a great use.

ProfPlumbob:
Quote from: blackcat on 2010 January 08, 17:22:49

I looked at it in my game and it's absolutely gorgeous. Everything is very thought out, loved the community and reception hall. It has such a nice feeling of island life in it, kinda like in Lilo&Stich. Couldn't find the mausoleum, is it on the island or did you add it later? Also I think that anyone who wants rabbit holes can add them in the form of small signs, available on MTS I think.

Can you maybe upload resource files for it, so we could edit it, for lot sizes and such?


the mausoleum is there, just keep searching.  I threw in a few secret locations... ;) resource files? you mean the CAW save file?  

The rabbithole signs would be a great addition.  Wanted to keep it custom content free, but it's definitely a perfect fit.  

Quote from: J. M. Pescado on 2010 January 08, 16:32:08

Caveats to be aware of: AwesomeStory never generates immigrants. New inhabitants can be generated only via the work of EA's job and school engines. If jobs and schools do not exist on the island, then no new immigrants ever appear. This means that new famblies can only be generated by the fissioning of existing famblies, usually from kids growing up.


I'm confused then, because it's been tossing in a few sims every now and then without my aid.  Does the mausoleum count or is it just for full time jobs?  I've also had the aging set to "long", so much more time has been spent on the island, if that has anything to do with it.  I started with just one sim and it threw in 4 new sims from the get-go.  They paired off and had kids, and later I noticed 3 more new arrivals.   ???  I was very curious to see how quick the village would die off with awesomestory and while it doesn't fill the hood, it has added in a few homeless sims that pop up from time to time that have helped with populating the world.  I was ready to shift+control/"addsim" the entire island generation after generation  :P

those rabbit hole signs are sounding pretty good right about now...

cassblonde:
For what it's worth where nothing else has been installing through the launcher this installed just fine.

J. M. Pescado:
Quote from: ProfPlumbob on 2010 January 08, 18:43:29

I'm confused then, because it's been tossing in a few sims every now and then without my aid.  Does the mausoleum count or is it just for full time jobs?
It's possible the mausoleum may count. If you're getting some anomalous new residents, check that they are real residents, and not service NPCs (who are inert and do nothing), and what jobs they may have. It's possible that the part-time slots may generate workers, although according to the XML, they don't have coworkers so nothing should be generating there. And make sure you're actually *USING* AwesomeStory.

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