Coconut Island BETA *Updated July 14th Pre-Final*

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blackcat:
Quote from: ProfPlumbob on 2010 January 08, 18:43:29

Quote from: blackcat on 2010 January 08, 17:22:49

Can you maybe upload resource files for it, so we could edit it, for lot sizes and such?

resource files? you mean the CAW save file?  


Yep, if you wouldn't mind, of course.



Zazazu:
Absolutely gorgeous! I'm screwing around with my second WIP since I accidentally overwrote my game saves, but will snag this one for a much-needed break from creation. I never use other people's terrains and almost never their homes. I love how you were able to make the islands look separate while still keeping just enough terrain for sims to walk between them on.

saraswati:
 :) Just brilliant! I really like how you've stretched what the tools are capable of.

Inge:
It does look very beautiful in those shots.

jolrei:
Quote from: J. M. Pescado on 2010 January 08, 16:32:08

Caveats to be aware of: AwesomeStory never generates immigrants. New inhabitants can be generated only via the work of EA's job and school engines. If jobs and schools do not exist on the island, then no new immigrants ever appear. This means that new famblies can only be generated by the fissioning of existing famblies, usually from kids growing up.


In some ways this could be a plus.  I get so tired of notifications that some damn sim I never heard of is now skilling cookery.  And it's not like sims NEED a job (or school) to make a living.  If you can fish, write, garden, paint, or collect, you're set.

The look of this is good.  I'm assuming that one gets around via sandbar bridges.

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