Merging mods to increase Performance!
Anach:
Quote from: Beehoosis on 2010 January 09, 17:37:36
I have successfully merged the cc I have now into a small number of package files. I am trying to plan for future downloads. Would it be safe to remerge files? For example: I have merged all my furniture cc files into one package. When I download more furniture (and test it with the blue lot tool and process monitor), is it then safe to grab the original big merged package and add all the new stuff to it?
Common sense tells me the answer is yes. However, I am a noob working hard to understand this process and would like to check my assumption with people who are more familiar with these procedures.
1. You can run blue lot fixer on the merged package, instead of the individual mods. Much easier that way.
2. You can keep on merging new files using the import as .dbc command.
3. Updated files can be merged, but I would call this risky. It's safer to recreate the archive than risk it. However, if you are updating a file that is already installed and are sure you wish to try it anyway, it's probably better to use the Import from package command, with replace duplicates. As I found in these cases the import as .dbc will create duplicates and not mark them so (I update my own xml tweaks this way)
For ease of recreating archives when there is a need to update in the future, I have created a folder for all unarchived versions of the original mods, under a folder for each category that I intend to merge them to. For example. The individual .package files I used to create my CAS.package are all in a folder named CAS, then to merge into a new CAS.package, all I need to do is import whatever is in that folder once again. This saves hunting around my hard disk for all the loose files.
Inge:
BTW, Delphy has added batch processing to his bluelot fixer today.
Anach:
Quote from: Inge on 2010 January 09, 17:52:01
BTW, Delphy has added batch processing to his bluelot fixer today.
Got tired of people nagging :P
Baarogue:
Quote from: Beehoosis on 2010 January 09, 17:37:36
I have successfully merged the cc I have now into a small number of package files. I am trying to plan for future downloads. Would it be safe to remerge files? For example: I have merged all my furniture cc files into one package. When I download more furniture (and test it with the blue lot tool and process monitor), is it then safe to grab the original big merged package and add all the new stuff to it?
Common sense tells me the answer is yes. However, I am a noob working hard to understand this process and would like to check my assumption with people who are more familiar with these procedures.
Well I just DLed the latest content (Gothique, etc.) from the store content thread, had to run some through the Recompressor as J.M. Pescado indicates is sometimes necessary, and merged them from .package into my existing large official content .package files. I just loaded the game to check and it all appears to be working fine for me so far. YMMV.
I have 7 large official content .package files so far. I had to split the Build/Buy Mode stuff into two merged files, clothes into three, and hair into two because when I tried to import them all into one and save I got an out-of-memory error. I kept sets together, and am maintaining separate merged files for user-created objects, clothes and hair. I haven't attempted to merge any hacks.
Quote from: Anach on 2010 January 09, 17:50:14
For ease of recreating archives when there is a need to update in the future, I have created a folder for all unarchived versions of the original mods, under a folder for each category that I intend to merge them to. For example. The individual .package files I used to create my CAS.package are all in a folder named CAS, then to merge into a new CAS.package, all I need to do is import whatever is in that folder once again. This saves hunting around my hard disk for all the lose files.
Aside from how I sort them, this is exactly how I keep my original files sorted as well.
Beehoosis:
Quote from: Baarogue on 2010 January 09, 17:56:00
I have 7 large official content .package files so far. I had to split the Build/Buy Mode stuff into two merged files, clothes into three, and hair into two because when I tried to import them all into one and save I got an out-of-memory error. I kept sets together, and am maintaining separate merged files for user-created objects, clothes and hair. I haven't attempted to merge any hacks.
That was my main concern - whether I'd eventually try to merge too much stuff into one package. Do you (or anyone) happen to know what the limit is on that?
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