Merging mods to increase Performance!

<< < (21/76) > >>

Anach:
Quote from: Beehoosis on 2010 January 09, 18:10:27

Quote from: Baarogue on 2010 January 09, 17:56:00


I have 7 large official content .package files so far. I had to split the Build/Buy Mode stuff into two merged files, clothes into three, and hair into two because when I tried to import them all into one and save I got an out-of-memory error. I kept sets together, and am maintaining separate merged files for user-created objects, clothes and hair. I haven't attempted to merge any hacks.



That was my main concern - whether I'd eventually try to merge too much stuff into one package.  Do you (or anyone) happen to know what the limit is on that?


The game uses some .package files close to 2gig in size. My store cache is around 600MB, and my largest custom merge is around 250MB. I don't know what the actual limit is.

Beehoosis:
So, probably, there is a limit on package size that can be created by the merge process in S3PE, and that limit is much lower than what the game can actually handle.

Good to know.  I think you guys have answered all my questions.  Many thanks.

Indiasong:
Thank you for this solution. I've decided to try, but after n°3, I can't find import as dbc. All I have is import from file or import from package, and if I choose that, I have save as DBPF.
What am I doing wrong?

Baarogue:
Quote from: Indiasong on 2010 January 09, 18:37:17

Thank you for this solution. I've decided to try, but after n°3, I can't find import as dbc. All I have is import from file or import from package, and if I choose that, I have save as DBPF.
What am I doing wrong?


Are you sure you're getting the latest version directly from the link in point 1 of the tutorial in the OP?

Matildarose:
I'm getting the 'outofmemory' and 'Manual merge of XML files required'. Is the latter error normal? I get them even on store stuff, so that discounts badly made packages- maybe it's detecting the 0x73E93EEB _xml files?

It seems to pay to have smaller compressed files at this stage- I went hogwild compressing all of my store files into one huge file, and... that gave me the out of memory errors, of course, which doesn't surprise me. I've packaged a bunch of my hacks that were replacements or tweaks to the game, and they work (I used the 'nointro' hack to give me a signal that it was being read).

Navigation

[0] Message Index

[#] Next page

[*] Previous page