Merging mods to increase Performance!

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AloeOwl:
Quote from: Indiasong on 2010 January 09, 18:37:17

Thank you for this solution. I've decided to try, but after n°3, I can't find import as dbc. All I have is import from file or import from package, and if I choose that, I have save as DBPF.
What am I doing wrong?


P.S: Next time, please read through the thread, because this was answered before.

I had the same problem. When you open the link given here you have two options: "View all files" and a box under it listing the contents of the download. You need to click the link of the s3pe download from the *box* not from the "view all files" > "download". By clicking the latter you get the new "public" version.  But when you click on the link in the box you get the the version you need. Also, you should uninstall your current version before installing the test version.

Anach:
Quote from: Matildarose on 2010 January 09, 19:28:22

I'm getting the 'outofmemory' and 'Manual merge of XML files required'. Is the latter error normal? I get them even on store stuff, so that discounts badly made packages- maybe it's detecting the 0x73E93EEB _xml files?

It seems to pay to have smaller compressed files at this stage- I went hogwild compressing all of my store files into one huge file, and... that gave me the out of memory errors, of course, which doesn't surprise me. I've packaged a bunch of my hacks that were replacements or tweaks to the game, and they work (I used the 'nointro' hack to give me a signal that it was being read).



You may need to try merging smaller number of files, as it might simply be you are running out of RAM during the import. Once a successful import is complete, you will usually get that manual merge message for all those 0x73E93EEB files. For now I simply delete them, until someone comes up with a good reason I shouldnt. However, if you are getting other types of XML conflicts, then you most likely have a conflicting mod, which tries to edit the same file as another.

Indiasong:
Thank you for the answer, they had the same name. And I read the thread, twice. When the window with all the files marked for deletion appears, does saving automatically deletes them, or do I have to do it manually?I suppose so, since nothing is crossed out when it has saved. And what is having to merge xlm manually?

Anach:
Quote from: Indiasong on 2010 January 09, 20:53:24

Thank you for the answer, they had the same name. And I read the thread, twice. When the window with all the files marked for deletion appears, does saving automatically deletes them, or do I have to do it manually?I suppose so, since nothing is crossed out when it has saved. And what is having to merge xlm manually?


Yes they get deleted when it is saved. Generally merging manually would be bad. If its any other type of xml than those I described, then you should not be merging those particular mods which share xml, and not be using them together in game, unless you know how to merge the xml externally using an editor.

Indiasong:
They were patterns, and had many crossed out, and the next line was always a 00000 instance, that I marked for deletion too.
And the other folder I did, paintings all by the same creator, had quite a few too.

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