Merging mods to increase Performance!
Anach:
Quote from: Inge on 2010 January 09, 11:55:42
Anach, please could you make a (small as possible) package that demonstrates the resources that are not getting compressed by the dbc import? Peter looked at his code and as far as he is concerned it *should* be compressing all resources. So he'd like to see a demo of a package where it didn't happen. You can send it to me inge@simlogical.com, thanks :)
NP.
Inge:
Ok this turns out to be WAD, the non-compressed resources are like that either because they could not be made smaller by compresssion, or because they were pre-compressed format already such as images.
J. M. Pescado:
Compressed image formats frequently will not ensmallen further under the compression algorithms used, and may end up bigger due to compression header data. When this happens, compressorizers, including the IngePE one, simply give up and don't try to compress it.
Aeschere:
Is there any support for Mac users? I know that s3pe doesn't run on OSX due to the lack of .exe.
Beehoosis:
I have successfully merged the cc I have now into a small number of package files. I am trying to plan for future downloads. Would it be safe to remerge files? For example: I have merged all my furniture cc files into one package. When I download more furniture (and test it with the blue lot tool and process monitor), is it then safe to grab the original big merged package and add all the new stuff to it?
Common sense tells me the answer is yes. However, I am a noob working hard to understand this process and would like to check my assumption with people who are more familiar with these procedures.
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