Merging mods to increase Performance!

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Sarafina:
Quote from: ChilltownNJ on 2010 February 08, 12:05:05

Seeing as we have no clue, exactly, what you have packaged together, my first suggestion would be to make quadruple sure that you have the framework present in the base game and also in the WA folder.  I believe that (that?) has been the issue for most as to why their cc was not showing up in game, post WA.  Also, make sure that you installed the complete framework, both Game and Mods folders, because in the game\bin folder resides the little file that makes the magic happen, d3dx9_31.dll.  And finally, if you replace the framework, make sure to edit the resource.cfg file to reflect any changes.  How I do it is, I extract the framework.zip file into my game folder, which overwrites the resource.cfg with the framework's default cfg file.

It may also be possible that a package file that was previously working in Base, in which you have "packaged" together with others, may be causing havoc in WA.  What exactly did you package together?

:Edited for uncertainty.  Lol  The second that not being there bugs me for some reason.  Damn MATY, and it's unforgiving ways.


I have three different merged packages, one of hair, one of objects, and one of store content.  I have checked the framework many times, it's most definetly in both folders (and my other package files do work and show up).  Checked the resource.cfg file again, using coconnor's example.

So yeah, the only thing I can think is wrong right now is that I might have to redo the files.  Maybe patching or installing wa breaks it for some reason.

ChilltownNJ:
Sarafina, the only thing I can suggest to you, if your "up to the challenge", is to put the original .package files back into your mods folder and then delete the "packaged" files.  Now, use sims3dashboard to locate any possible mods conflicts or errors and run the Process Manager to locate any troubling .packages during a game "test run".  Do a search in MATY to find the specific whereabouts for the programs and the how to's, to set them up.  They have both been detailed extensively in other threads.

WhoreBot:
Well a big thanks to Anach for the awesome explanation - I followed all the steps (and after giving my head a shake to get rid of the stupidity) I managed to sort it all out.  I made sure to put both the Resource.cfg and the dll in the new HELS location.  I packaged just over 6,300 packages (3.63GB) into 139 packages (2.87) including all the 3rd party CC and all store objects and everything is showing up and my game is running like a cat with its ass on fire.  Anach you've brought the joy back into my game and are officially my new precious.  I am at your bidding  ;D

Sarafina & Geminia: Stupid question but have you made sure to delete the cache files from the My Documents folder?

geminia:
Hmmmm....it seems that i've missed something here..
1. I did not delete the cashe files (slaps self)
2.There is an error that pops up when I import my .package files into s3pe "Unhandled exception has occurred in your application.If you click continue,the application will ignore this error and attempt to continue.If you click quit,the application will close immediately. Expected magic tag 'DBPP'. Found 'DBPP'. " I have no idea what this means -blonde was my natural as a kid- and i always click on continue and the application continues normally with no issues. I don't know if this error has anything to do with my issue.
3.I've completely missed the .dll part (framework) and I need to do a search on that as well , since I red only the first pages of this thread


Edit: I can't figure out what I'm doing wrong. I cleared all cashe files, even moved my mods folder to the WA folder (it was working fine in the base game one, so I had never moved it anyway)but still I can't find my newly "packaged" files in game. Any help with the .dll file? I can't seem to find any info on it. Witch file is it and what do I do with it?Thanks in advance

Grimma:
Quote from: geminia on 2010 February 09, 07:52:51

Hmmmm....it seems that i've missed something here..
1. I did not delete the cashe files (slaps self)
2.There is an error that pops up when I import my .package files into s3pe "Unhandled exception has occurred in your application.If you click continue,the application will ignore this error and attempt to continue.If you click quit,the application will close immediately. Expected magic tag 'DBPP'. Found 'DBPP'. " I have no idea what this means -blonde was my natural as a kid- and i always click on continue and the application continues normally with no issues. I don't know if this error has anything to do with my issue.
3.I've completely missed the .dll part (framework) and I need to do a search on that as well , since I red only the first pages of this thread


Edit: I can't figure out what I'm doing wrong. I cleared all cashe files, even moved my mods folder to the WA folder (it was working fine in the base game one, so I had never moved it anyway)but still I can't find my newly "packaged" files in game. Any help with the .dll file? I can't seem to find any info on it. Witch file is it and what do I do with it?Thanks in advance


Yes, that error might have something to do with it, not to mention your framework fail - WTF is up with reading only some of a thread explaining something you're failing to make work?

You need the framework for mods and .package format custom content to work. Just take a look on the board or do a search, there's a "framework" rar download which you just unrar into your game directories.

Also, I'd suggest that you don't want an archive that includes an error - at the very least, the program only loads packages UP TO that error, any packages after that doesn't get imported. You'll need to identify the individual package causing the problem (I suggest the binary method, worked like a charm for me and my over 3000 packages) and avoid importing that specific package (or packages, if it's more than one) as part of your archive.

What I did to isolate problem packages (because sometimes there's more than one): First, divide all the packages you want to load into half. So if you have 100 packages you want to archive, you only load the first 50 with S3pe. If it throws out an error, you know there's a problem within that group. Now you go and make a "new" archive and import the second half (the other 50). If it loads fine, proceed to weed out the bad package in the first group, if it also throws an error, you know that you must do the same process for both these groups.

Keep repeating the process (load the first 25, then the second 25 of the first 50; then the first 12 and the second 13 of the first 25 etc) until you isolate all packages causing problems. As the amount of packages you load become less, keep an eye on the bottom of the S3pe screen, it'll tell you which file it's currently loading and obviously, the file it loads just before crashing is your culprit.

It's a long and arduous process, but well worth it.

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