Merging mods to increase Performance!

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geminia:
Quote from: Grimma on 2010 February 09, 09:35:14


Yes, that error might have something to do with it, not to mention your framework fail - WTF is up with reading only some of a thread explaining something you're failing to make work?



Just lame lazyness and nothng more...
Anyway I managed to isolate the files that gave me errors, and packaged the rest. I haven't figured out yet what parts of the cc were they but everything looks to be working like a charm so far. I did get an error to manually merge XML files, I hit ok , but i did nothing more than that for them to work.
I searched for the framework and it seems i already had most of the files including the .dll one.
Thanks for your help guys...I hope i won't get back to this thread with more issues
*Blames EA for braking once more the already broken launcher and game--I'm even afraid to patch again and install the latest SP 

bettybrant:
I just have a quick question.  I've read through this entire (extremely useful) thread and followed all the steps suggested in it to merge my package files together.  I didn't skip any steps, and before merging I also ran all the files through the Dashboard and then the Blue Lot Fixer and finally the Compressorizer.  Then I merged the files using the most recent (Feb 14) s3PE tool. The process was as smooth as butter and at the end I had two nice files (rather large at 81 MB and 100 MB), which I put into my "Misc" folder in Packages.  

However one recommended step I was not able to do was to run the files through any of Delphy's tools to check them.  The Dashboard tool threw up an error and after it was done, the 2 big files were missing from the final file list.  The Blue Lot Fixer also threw up an error and closed. This didn't seem normal, so I'm wondering what caused it.  Should I be concerned that I had to skip this step?

Once  I  installed the merged files, the game loaded fine and all the objects seemed to be there in both the house of the test family and in Buy Mode, so maybe this doesn't matter, but I wondered if anyone else had a similar experience or any thoughts.  

Drowelvenmaiden:
   I want to thank you a lot, Anach! You made my simmy life worth again. I followed your tutorial step by step, and now my game is loading super smooth :D. I am a real noob about programming, modding, etc., and your tutorial made the process easy. But (like a real noob), I have two little questions: when I was running s3pe - while saving the packages, the program screen showed me some files with the types '0x7672f0c5', '0x73e93eeb' and '0x044ae110", all with the instance '0x0000...", should I let them quiet or should I delete them?   And what about the "manually XML merge" thing? Should I import like package first, and then re-import like .dbc?   ???

   To the others noobs like me: I first ran the contents in s3rc (the sims3pack and .packages), I opened the sims3packs in the Delphy's Multipack extractor, and then I run the s3pe - I used the 's3pe-1002-07-1313' version.  ;)


   To the grammar police: I am sorry, but English is not my native language and I am not used to write in it, so, I want to apollogize any mispelling or grammar mismatch.  8)

nadalbaby:
Question. I don't know if anyone has asked but, can you merge the files in DcBackup or would that create conflicts within the game?

aelfwyne:
Question & Suggestion:

Q: Has anyone determined what advantage there is using "import as dbc" over "import as package"? I tend to have fewer issues using Import as Package it seems.

S: Have found managing all these files, juggling backup folders, already merged folders, testing, new downloads, etc... MUCH easier using a quad-pane file manager :)... http://www.softwareok.com/?seite=Freeware/Q-Dir is awesome for managing all these files in random locations on hard drives, and is free... no I'm not associated with them, but if you're tired of juggling multiple explorer windows, there ya go :)

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