Merging mods to increase Performance!
Anach:
Quote from: Inge on 2010 January 15, 08:37:53
The blue lot fixer isn't relevant to CAS parts in any case. It's only for objects.
In those cases I merely use it as a check to see whether the freshly merged packages will open or not. Sometimes a file will open ok in s3pe (such as modifed extracted sims3pack packages), but will not open in the game or bluelotfixer. Much easier to check this way than launching the game.
Arkali:
Hi :-) I'm having horrible issues with this. I've followed the instructions on page one, and for the most part everything went fine. Firstly, I'm working with arr'd store files only - no third party mods or custom content. There have been some issues of the "magic DBF" error - I'm in the process of nuking the files that generated that error. The problem, in a nutshell, is that merged files aren't showing up in game. As a test I extracted all the store files into packages, put them in my mods folder as per normal and loaded the game - they did all load show up (eventually - it's not even an option to play this way - the game took 45 minutes to load and even after loading was so bogged down as to be virtually unplayable) which was my main purpose - I just wanted to make sure that they did work and that my directory structure was set up correctly. However, when I went back and re-merged all the files - nada. The game's loading fine and quickly, but none of the CC is showing up.
The only other thing I can think of is that I am *not* importing as DBC - it glitches if I try. I am importing .package files, leaving the default setting of "replace duplicates" (I think that's it - it IS the default, though) and then after everything is imported clicking "Save as..." and having the file be body.package or clothing.package, etc. Apologies for any vagueness - I'm posting from a different computer so am trying to describe everything from memory. Anyway, if anyone has any input, I'd appreciate it.
PS: I'd also like to add that the Magic DBF thing is NOT necessarily due to trying to extract non-compressorized files. I went back last night and deleted everything (the extracted .package files, merged .package files, etc.), ran the sims 3 packages through compressorizor, unpacked them, merged them, nada.
Anach:
Quote from: Arkali on 2010 January 15, 16:44:22
Hi :-) I'm having horrible issues with this. I've followed the instructions on page one, and for the most part everything went fine. Firstly, I'm working with arr'd store files only - no third party mods or custom content. There have been some issues of the "magic DBF" error - I'm in the process of nuking the files that generated that error. The problem, in a nutshell, is that merged files aren't showing up in game. As a test I extracted all the store files into packages, put them in my mods folder as per normal and loaded the game - they did all load show up (eventually - it's not even an option to play this way - the game took 45 minutes to load and even after loading was so bogged down as to be virtually unplayable) which was my main purpose - I just wanted to make sure that they did work and that my directory structure was set up correctly. However, when I went back and re-merged all the files - nada. The game's loading fine and quickly, but none of the CC is showing up.
The only other thing I can think of is that I am *not* importing as DBC - it glitches if I try. I am importing .package files, leaving the default setting of "replace duplicates" (I think that's it - it IS the default, though) and then after everything is imported clicking "Save as..." and having the file be body.package or clothing.package, etc. Apologies for any vagueness - I'm posting from a different computer so am trying to describe everything from memory. Anyway, if anyone has any input, I'd appreciate it.
PS: I'd also like to add that the Magic DBF thing is NOT necessarily due to trying to extract non-compressorized files. I went back last night and deleted everything (the extracted .package files, merged .package files, etc.), ran the sims 3 packages through compressorizor, unpacked them, merged them, nada.
Read back a over the past few pages, all the answers are there. It sounds like the files you have are corrupted and the game is taking forever to read them. You need to check with resource monitor and also fix the errors. All the answers are here.
ZombieRain:
I have been trying to cut down on my hair and clothing for I don't know how long. The problem is that I stupidly did not rename the files to give me any indication of which one is which, and when using different package manager programs the icons do not show up. I truly only use about 20-30 hairs at most and the clothing has only around 40 pieces I use. I need to find a way to filter and delete the whole extra GB I have laying around. I do not know how to fix mods so I won't even try in the risk that I will break things even more.
Would attempting to import every file to see which ones cause an error work? (I am willing to allocate my time to this.)
EDIT: I just realized that my objects are not working either. The only cc working are store items and things that were installed through the launcher.
Delphy has just released this program:
http://www.modthesims.info/download.php?t=387006
Quote
It's basically designed to let people easily clear the cache and identify problem content.
This tool has 3 main tasks:
- To easily show you which games you have, whether or not they have a full framework, and to browse to that games root folder.
- To show you the contents of the Sims 3 cache files, and clear them
- To show you all of your custom content in .package format, and display any "corrupted" files, or Sims 2 content, or stuff that just plain wont work.
I'm going to try this to see if it helps my problem at all. It probably won't find all my corrupt packages but it is worth a try.
I've got everything working. I had to do everything on a vista emulation on my mac :(
Thanks for the method though. Shaved off around 20 minutes of lead time.
Turd Ferguson:
Success!
I love you folks. I thought after EA dropped 1.8 on us I'd never see the store content again. But you people are geniuses of all this technobabble.
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