Merging mods to increase Performance!
Arkali:
Quote from: Anach on 2010 January 15, 20:01:39
Quote from: Arkali on 2010 January 15, 16:44:22
Hi :-) I'm having horrible issues with this. I've followed the instructions on page one, and for the most part everything went fine. Firstly, I'm working with arr'd store files only - no third party mods or custom content. There have been some issues of the "magic DBF" error - I'm in the process of nuking the files that generated that error. The problem, in a nutshell, is that merged files aren't showing up in game. As a test I extracted all the store files into packages, put them in my mods folder as per normal and loaded the game - they did all load show up (eventually - it's not even an option to play this way - the game took 45 minutes to load and even after loading was so bogged down as to be virtually unplayable) which was my main purpose - I just wanted to make sure that they did work and that my directory structure was set up correctly. However, when I went back and re-merged all the files - nada. The game's loading fine and quickly, but none of the CC is showing up.
The only other thing I can think of is that I am *not* importing as DBC - it glitches if I try. I am importing .package files, leaving the default setting of "replace duplicates" (I think that's it - it IS the default, though) and then after everything is imported clicking "Save as..." and having the file be body.package or clothing.package, etc. Apologies for any vagueness - I'm posting from a different computer so am trying to describe everything from memory. Anyway, if anyone has any input, I'd appreciate it.
PS: I'd also like to add that the Magic DBF thing is NOT necessarily due to trying to extract non-compressorized files. I went back last night and deleted everything (the extracted .package files, merged .package files, etc.), ran the sims 3 packages through compressorizor, unpacked them, merged them, nada.
Read back a over the past few pages, all the answers are there. It sounds like the files you have are corrupted and the game is taking forever to read them. You need to check with resource monitor and also fix the errors. All the answers are here.
Thanks, Anach. Actually, I think it was more a patience thing. What I finally ended up doing was batching small groups together (40-50 files per), although that was mainly to keep straight what was "clean" and what was borked. Also of note, most of the problem files I ran BACK through the compressorizor and it fixed them. I'm not sure if they were somehow skipped the first time around or what, but aside from two (one hair and one file from the tiki set) everything else was okay. Anyway, I guess my advice to anyone else is to do it methodically and work with a system. While it's tempting to do ALL of the store files in one go 'round, there's almost a 1,000 files there and if there is a problem (and let's face it, there's going to be - Murphy's Law, if nothing else) it's a lot harder to root it out that way.
Capitaine Marie:
Thanks for the info. Too bad there's nothing similar for TS2. ;D
Telraven:
This is really useful, and has worked for me really well. Except for one problem I'm having. I looked through this thread and didn't find anything that looked like the same problem, so here goes:
I've only been using this on the Store items, and I was able to successfully merge my files. However when I went to run them through the BlueLotObject Fixer, three of them gave me this error message:
"Unhandled exception has occurred in your application..." It gives me the option to continue or quit, and it says that "An item with the same key has already been added." Since I know nothing about modding I have no idea what this means. Logically it should be something I need to find and do in s3pe before I save the merged package file, right?
I went through and repacked again into smaller groups and narrowed the troublemakers down to the Tiki set, the Ultra Lounge set, and the Ultra Lounge Youth set. However I have no idea what to look for in these sets to fix them in order to not get that error.
Any help would be greatly appreciated.
riggs:
Delphy's Dashboard will show you exactly which files are at fault. The tool may be overreacting, but I figure it's best to play it safe. A few strategic deletions should be enough to earn the Dashboard seal of approval.
riggs:
Quote from: Anach on 2009 December 19, 20:23:01
2. I sorted the .package files into categories that suited my method of organisation, and this is what I used for basis of creating separate .package archives (for me it was 5 total - body, clothing, objects, patterns, world.)
One caveat here: It's been my experience that you do not want to convert world files to package format. I tried it first with Riverview and later with a CAW-generated file. In each case, my neighborhood display was completely borked. I didn't get the "blue lot" syndrome. It was more like looking through the matting for a photo collage. Some of the lots were simply missing--and I could see what looked like another world inside/below the first.
The good news is that the glitch seems completely reversible. After removing the package file, my neighborhoods were fine.
I've also seen that Sims cannot be packaged. They don't create any problems--they simply don't show up in the Sim bin.
All other mega-packages seem to work fine.
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