Merging mods to increase Performance!

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ZombieRain:
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System Information
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Time of this report: 1/14/2010, 13:59:02
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5Q DELUXE
BIOS: BIOS Date: 03/25/09 09:46:13 Ver: 08.00.14
Processor: Intel(R) Core(TM)2 Quad CPU    Q8400  @ 2.66GHz (4 CPUs), ~2.7GHz
Memory: 4096MB RAM
Available OS Memory: 3328MB RAM
Page File: 1922MB used, 4729MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled

This is just the basic dxdiag file. If there are specifies you need then just say so. I checked the version I have installed and it says 1001-03-1524.

I have tried splitting my files into smaller ones around 200mb and I still have the problem so I am guessing it is my actual content then so I will begin checking for errors in those. Objects work clothes and hair do not.

I'm off to make sure that the object files are working because they did not get the error message (Except for the xml but I'll try to fix that on my own so I don't bother you with that)

Quote from: Anach on 2010 January 14, 04:36:29

I packed all mods except script mods (xml tweaks, core mods)

Most conflicts I let it resolve by deleting duplicate records automatically, except in cases of xml type files with the resource key of "0x0000000000000000" (see below)

After the import was complete, I deleted all the type "0x73E93EEB" _xml files with a instance of "0x0000000000000000" , as these manifest files appear to be leftovers from the sims3pack versions of the file and don't seem to be required by the game, but will be a main source of conflicts.


I have not packed any form of hack or file that modifies game behavior. I just clicked okay and let the program work things out. I delete the specified xml files.

I'm headed for a tl;dr soon :\

Trystiane:
I don't know if this will help, but here's how I got mine to work...

I had to create multiple smalller merges with no more than 199 items each, AND I made sure to categorize and merge by type ex:  objects, CAS items, and patterns (although i think patterns are okay with objects if a few slip through). 

I made sure to run all sims3packs through the compressorizer before using Delphy's multipack extractor to get the package files.

Once extracted I ran all package files through the blue lot fixer, and made sure to run the game at least once with the package files and the process monitor to make sure they weren't slowing down my game.

I imported custom items NOT made by EA using "from file" not "as dbc (experimental)".  I only imported EA store stuff "as dbc".  I saved both as .package files.  [grammer note:  I know that technically the end quote should come after the period, but I'm sacrificing for clarity.]  The benefit of importing "from file" is that the xml will merge automatically except for a single instance of the 0x00000000 files.  I don't know if the package files are bigger that way, but my game runs great.

Good luck, I hope you get it to work!

ZombieRain:
I'm running the process monitor right now to look for any bad files.

I currently have less than 200 files in a folder and less than 250MB in folders labled: Hair1, Hair 2, etc

I do not have any sims3packs for I just install them with the launcher unless its new store stuff which I have already got working fine.

I have already used the blue lot fixer on the files I will just run the merged packages through afterwards to see how that goes.

I will try to use the "from file" option to see if it helps at all.

I would have understood if your grammar was correct, thank you for trying to clarify for everyone. :)

Thank you for the reply. I will try out everything as soon as possible and post results. I also need to look at the whole "Only reading 2.2 framework" issue.

EDIT: I am successfully importing my files without any type of error messages. I ran the process monitor and found a few errors and fixed those. I have found that the "from file" options works for my but not the experimental one.

My hair and clothes still do not show up in game. I am however now able to create packages at least.

When run through the blue lot checker it comes up with an error so I'll go to the support for that to see what to fix.

Edit 2: I run the files through the blue lot and they are coming through clean. I am genuinely stumped.

Anach:
Quote from: ZombieRain on 2010 January 14, 22:37:28

I'm running the process monitor right now to look for any bad files.

I currently have less than 200 files in a folder and less than 250MB in folders labled: Hair1, Hair 2, etc

I do not have any sims3packs for I just install them with the launcher unless its new store stuff which I have already got working fine.

I have already used the blue lot fixer on the files I will just run the merged packages through afterwards to see how that goes.

I will try to use the "from file" option to see if it helps at all.

I would have understood if your grammar was correct, thank you for trying to clarify for everyone. :)

Thank you for the reply. I will try out everything as soon as possible and post results. I also need to look at the whole "Only reading 2.2 framework" issue.

EDIT: I am successfully importing my files without any type of error messages. I ran the process monitor and found a few errors and fixed those. I have found that the "from file" options works for my but not the experimental one.

My hair and clothes still do not show up in game. I am however now able to create packages at least.

When run through the blue lot checker it comes up with an error so I'll go to the support for that to see what to fix.

Edit 2: I run the files through the blue lot and they are coming through clean. I am genuinely stumped.


It seems to me that if it's only hair and clothing not working, then something in those huge amounts of hair and clothes is broken in some shape or form. Bluelotfixer or procmon wont detect everything. Your only option is to go through packages in small groups until you find the packages that are causing errors during merge. You will probably find a lot of them, as there are a lot of bad hair packs and clothes out there, in fact there are a lot of mods out there that are broken in one way or another. I have cut my hair collection down to about 150Mb of the best hairs. It pays to be extremely fussy, as later these issues will often cause game issues, slowdowns, crashes etc.

Fixing mods is always an option, if you know what you are doing. I have fixed quite a few now, and so has my Wife. I do not have one single file now that will not import as .dbc. There were some broken mods which would only import as package, and even though they showed in game, they still cause issues. Once fixed, they import fine. With the sheer amount of hair and clothing you have ( 10x more than me) you are likely to have some crap in there.

As for Procmon, it's hard to tell someone what to look for in terms of bad files. Not every file is going to give you a massive count in the thousands, but 99% of the time the count (Tools>Count Occurrences>Path) will be proportional to the amount of files in the package, and I usually use the official .dbc as a guide as to highs and lows. Essentially if my official .dbc is 600Mb, then a 300Mb file should be lower in the count. I usually clear the procmon window once the game is loaded, run the game for 5 mins, have a quick look around my lot, or use the new items I have just loaded by entering CAS/Build/Buy. An example would be that if a single hair package, I know as good, has a count of 50 when worn in CAS, and another has a count of 500 when worn in CAS, then I'd tend to think the seocnd has something wrong with it. I set myself a limit on hits for certain file types and use a specific test routine each time I enter the game, to try keep the procmon test consistent across mods.

Inge:
The blue lot fixer isn't relevant to CAS parts in any case.  It's only for objects.

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