Merging mods to increase Performance!

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Inge:
Ok, the new release of s3pe was borked and we backed it out.  You have to use the one Peter made as the dbc experiment again

Simstatic:
Quote from: Anach on 2010 January 06, 06:06:17

Make sure you get the experimental version from the first post in this thread.




Hi, at the risk of sounding really stupid: Is there a link for the experimental s3pe.  I used the link at the beginning of this post which is for the new release version which I downloaded on 12th Jan).  I have read all the posts in this thread and don't seem to see another link.  I hope I have not missed it.  

Anach:
Quote from: Inge on 2010 January 13, 14:58:41

Ok, the new release of s3pe was borked and we backed it out.  You have to use the one Peter made as the dbc experiment again



Thank you for letting us know :)

Quote from: Simstatic on 2010 January 13, 19:06:33

Quote from: Anach on 2010 January 06, 06:06:17

Make sure you get the experimental version from the first post in this thread.




Hi, at the risk of sounding really stupid: Is there a link for the experimental s3pe.  I used the link at the beginning of this post which is for the new release version which I downloaded on 12th Jan).  I have read all the posts in this thread and don't seem to see another link.  I hope I have not missed it.  


I've only just changed the link back to the experimental version, after reading Inge's post above.  http://sourceforge.net/projects/sims3tools/files/s3pe/1001-03-1524/


Quote from: ZombieRain on 2010 January 13, 03:35:51

I am having problems getting my clothing, hair, and objects to work.

I figured the first option to look at is user error so here is what I am doing and what is happening.

1) Open s3pe. (The version I downloaded from the first post)
2) Select File>New
3) Select Resource>Import>(EXPERIMENTAL) As dbc...
4) Select the "sims 3 package" files I want to import.
5) The program then begins importing and I wait for it to finish.
*6)A popup shows up that says:
"Microsoft.NET Framework

Unhandled exception has occurred in your application. If you click continue, the application will ignore this error and attempt to continue. If you click quit, the application will close immediately.

Exception of type 'System.OutOfMemoryException' was thrown"

At the time of the message only 70% of my ram is being used so I am not sure if my ram is the problem. I believe I have the required net framework but I will double check.
7)If I click continue I get the list of package files with all the numbers and letters as names.
8 ) I input "0x73E93EEB" into resource type and filter my files.
9) I delete the files with the instance "0x0000000000000000"
10) I then turn off the filter and save the file in my mods folder as a package file.
*11) After saving simpe then changes to Not Responding and I have to force quit.
12) I start up the game and my downloads are missing.

I have 203mb of objects, 1.22gb of hair, and 944mb of clothing.
I did not put any hacks or mods into files and I have .dbc files enabled in my framework.


As Inge posted above, make sure you get the experimental version that I have updated the link to just now, that should stop the error, if it doesn't, then it's most likely a lack of RAM. Also it's normal for s3pe to go into a state of "not responding" while saving such a large file, just let it run until it saves. The largest file I save is around 250MB. If all else fails you can try dividing your items up into small files (Female hair, male hair, etc).

Also, you don't need to save the files as .dbc, you can save as the default name which is .package, there is no difference in format. This will save you altering your resource.cfg

Quote from: Mosquito on 2010 January 13, 14:41:12

And what about deleting?

Specifically - My .dbc files which I`ve moved to my Mods/DCCache folder contain not only store, but "regular" items as well (as in, third-party stuff). Is there a way for me to see which files are store items and which are not inside the .dbc file, so that I can pick them out (I want to keep only store items in those, and plop in new store items as I install them, to keep everything in one place)? It didn`t occur to me to do this BEFORE I patched, ungfff...I like things nice and clean.


Once you move a .dbc to your mods folder you will no longer be able to remove items from it, instead you will need to recreate it if you wish to alter it's contents. For keeping mods organised you can create your own .dbc following the instructions of this thread on page 1. You can do what I do and keep your official paid store stuff in the official launcher, keep everything else in separate custom .dbc files in your mods directory.

ZombieRain:
Quote from: Anach on 2010 January 14, 02:59:26

As Inge posted above, make sure you get the experimental version that I have updated the link to just now, that should stop the error, if it doesn't, then it's most likely a lack of RAM. Also it's normal for s3pe to go into a state of "not responding" while saving such a large file, just let it run until it saves. The largest file I save is around 250MB. If all else fails you can try dividing your items up into small files (Female hair, male hair, etc).

Also, you don't need to save the files as .dbc, you can save as the default name which is .package, there is no difference in format. This will save you altering your resource.cfg


I have the version that was posted on the main page on 13/01/10. The problem still happens with the larger number of files. However when doing my 200MB files it only tells me that xml files need to be merged separately or what ever the message is.

I believe that now with this added on to my problem it begins to resemble a problem earlier on in this post so I will look there for answers. I may just split all my files up like you said. Thank you for the reply.


I am now getting a different error message even with the smaller file sizes:

"s3pe

Unhandled blah balh same as behore if yo uchoose quit blah immediately.

Exception has been throws by the target of an invocation."

So roughly the same as before except the last line and the title of the popup. My object files only gave my the xml popup and this is only an error with hairs and clothing so I may check for more conflicts in case I missed any.

Another popup reading :

System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

   at System.Collections.ArrayList.ArrayListEnumeratorSimple.MoveNext()

   at System.Windows.Forms.Application.ExitInternal()

   at System.Windows.Forms.Application.ThreadContext.OnThreadException(Exception t)

   at System.Windows.Forms.Control.WndProcException(Exception e)

   at System.Windows.Forms.Control.ControlNativeWindow.OnThreadException(Exception e)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

   at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)

   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.Run(Form mainForm)

   at S3PIDemoFE.Program.Main(String[] args)

appears after as well I have no idea if this is important or not.

(Sorry for the long post!) I don't know if this has anything to do with my errors but I am running Windows 7. I do have framework 3.5 installed but the s3pe says it is using 2.0 so that may be where the problem lays. I have no idea why this is happening for my 3.5 is enabled. I will look on other windows 7 help sites to find an answer to that part.


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------

Anach:
1. Make sure you are using revision 1001-03-1524. There were issues with the latest version.

2. The only conflicts you should be getting are those xml manifests with a specific type stated in post 1, which appear to be remnants of the sims3pack conversion process. Those are safe to delete. Any other XML conflicts you get are most likely conflicting mods.

3. If larger files are causing issues, and smaller files are not, then try merging your larger mods into smaller separate files, as stated above. See if you still have the issue. Keep in mind that you may have to re-merge files later if you wish to update something, so keeping them in categories and smaller files makes it quicker and easier to merge again.

4. I have come across some mods which will cause errors when merged, which in all my cases so far have been related to errors with those mods.

What are your system specs?

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