Create-A-World Tips, Tricks, and Annoyances
nanacake:
Quote from: Lion on 2009 December 18, 15:55:07
If you don't want sidewalks, like mentioned by KawaiiMiyo, you can either use dirt_intersection_crosswalk.dds for the sidewalk opacity map to eliminate the gap, or use grass_medium_base.dds for the Sidewalk Textures - Base Texture to make it disappear.
How can we keep sims from using the sidewalk though? The road I placed on the edge of a cliff is very narrow, I don't want them to use it except by car.
Edit:
I made for the invisible sidewalk, because I could still see a darker overlay with the grass. Also one for street lines. >Check post below fixed zoom black lines, and made only one file.
krow:
Ok something that is bothering me about CAW is after I am done playing I have to reset my pc's clock back to my time! When CAW load my pc clock goes to EA California time. I live in Pa so I am 3 hours ahead. Why would this program be messing with my pc settings, my pc clock of all things? Has this happened to anyone else or is it just me?
Lion:
Quote from: nanacake link=topic=17598.msg509353#msg509353
date=1261263070
How can we keep sims from using the sidewalk though? The road I placed on the edge of a cliff is very narrow, I don't want them to use it except by car.
Maybe no lots for a long way to the cliff, so sims will only drive there?
Your transparent_opacity_texture is great, but still need to have grass_medium_base for Corner Texture for the intersection to appear right. If choose transparent_opacity_texture, they are black squares.
I like to have dirt_street_detail for the Detail Texture. See pic below. But the intersection is always solid no matter what I put in for the Intersection Textures. Is there a way to make it continue the two-tone pattern?
nanacake:
Well in my test so far, the crosswalk texture (Sidewalk border) does not have an opacity map nor does the center of the intersection. The square center just takes the base texture set for the street. The crosswalk texture will repeat 4 times across, when a road is conjoined to the intersection. I modified a dirt texture to appear faded as the road, but you can see because of the repeating I couldn't get the desired effect.
Augustv:
Quote from: uknortherner on 2009 December 18, 14:28:30
Quote from: Elanorea on 2009 December 18, 13:49:59
Think this is the correct link: http://www.4shared.com/file/175740710/6fb22351/Dragon_Cay.html?s=1
Downloading now, will see if I can get it to work...
Cheers! Off to give it a try.
EDIT: Installed without any problems. As expected, WA-specific decorations do not show up in the base game, so the dragon head isn't there. Another issue is with the road running along the beach near the billboard - it's both partially obscured by a lot and partially buried by land.
I've had this problem in my world as well. What I did is flatten the terrain lower in the effected area then I smoothed it out. This corrected the cosmetic error.
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