Create-A-World Tips, Tricks, and Annoyances
Lion:
Quote from: J. M. Pescado on 2009 December 19, 11:02:24
Quote from: Lion on 2009 December 18, 13:43:13
Ok, flush to roads. What if my road network consists of mainly sidewalks. Should houses best be placed flush to the sidewalk too? Would sims go nuts routing if they ain't?
No. Sidewalks are a purely cosmetic routing device, though. They don't grant any bonus and often cause a speed penalty as sims preferentially use them in preference to straight-line navigation, while granting no intrinsic movement boost like roads do. Sims don't otherwise care all that much about sidewalks, they are unimportant. You can place lots against them or not, it does not matter.
Sweet!
Quote from: ingeli on 2009 December 19, 13:22:06
Edit-in-game DOES work, it just loads for a really long time. I left it on overnight, and this morning it was there. It works, but it has one flaw: it seems to load the caches (like all installed windows for example) really slow, and CAST is superlaggy. All custom content seems to have the same laggy effect. At the moment I have only sims3packs in, and all this is on a Windows7 machine. FPS numbers are high. An FPS limiter for CAW and Edit-In-Game, is that possible?
My Edit-in-game works well. It loaded Sunset Valley Lite with a few roads I added in 1 minute and 34 seconds. The CAST is not laggy at all. But I don't have any CC.
Zazazu:
Yeah, without CC it was loading in about a minute. With, I don't know, as I haven't tried it. My game itself loads in about 1.5 minutes with a fair amount of CC.
Quote from: J. M. Pescado on 2009 December 19, 11:02:24
No. Sidewalks are a purely cosmetic routing device, though. They don't grant any bonus and often cause a speed penalty as sims preferentially use them in preference to straight-line navigation, while granting no intrinsic movement boost like roads do.
This is most evident in SimEgypt, where it takes a good two hours to get from the pyramids to Al Whatever's Market due to all the crazy windy sidewalks.
I have most of the plateau populated, just having an issue with the mini rabbit holes. I used the normal Business, Athletic, Culinary (diner), and Law Enforcement buildings. My Science, Military, Criminal, and Medical buildings use the mini rabbit holes and I'm having major placement issues. I did find one major benefit of being able to design your own thing: from the plateau, I can see townies walking, jogging, etc. down below, even to the beach. That will probably be a bit more difficult when the area is built up.
jrcaporal:
This tool is seriously shit!
kuronue:
How lovely. I'm sure we were all waiting with baited breath for jrcaporal to come along and give us their professional opinion. It's alright everyone, you can sleep at night again, jrcaporal thinks the tool is shit.
isabel_c:
Is anyone else having their lots vanish?
I've been trying to make a themed world, with a lot of small residential lots to emulate an urban setting. The map I'm using is 1024x1024, and it has 146 lots total. Most of these lots are clones; I cloned the empty residential lots in CAW, then dropped in a bunch of identical houses in edit-in-game mode. The problem is that the blocks of lots I made last night vanished after I saved a a bunch of new lots in edit-in-game today. The missing lots were still present in the Lots folder, but did not appear on the map in CAW or in edit-in-game, and I could draw new lots on top of them in CAW.
So I loaded a back-up copy of the world, saved it with a new name, and went back into edit-in-game to drop in the new houses and community locations. I added in all the new stuff, everything looked fine in edit-in-game, I saved and quit, and when CAW reloaded the map, all of the old lots had vanished again. They still exist in the Lots folder, but I can't tell which lot is which and am not ready to experiment by swapping random files around.
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