Create-A-World Tips, Tricks, and Annoyances

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Lion:
Zazazu had buoys.

Do you all have white boxes in lots when you edit them in game? Those are mainly at the foot of stairs and can't be deleted. I thought the last patch should have fixed it, but I'm still having them.

ioscream:
Quote from: Zazazu on 2009 December 18, 19:33:17

My file has been mostly fixed. There is still a little bit of road wonkiness on the road that runs along the southern beach, but I've smoothed everything as much as I can without screwing up lots, and have conformed lot edges. You might notice some graphical issues when running quickly over the terrain, but they resolve on stopping. Sims can no longer climb mountains. There is now a clear pathway into the partially hidden beach rich in rare fish.  Lots are named.


Looking at the size constraints above, you'd definitely need the mini rabbit holes from Pudding Factory for my terrain. Works for me since that's what I'd intended to do, but might be a concern for others.


Where were you having wonkiness on the road? Was it due to the fact that you had hills or something? Just trying to think of things to consider while I'm making my "world." I have a lot of rolling hills, and "interesting" terrain. Currently the roads look fine in the CAW, but I'd be curious to know what it looks like in-game.

Moryrie:
Quote from: Lion on 2009 December 18, 19:51:37

Zazazu had buoys.

Do you all have white boxes in lots when you edit them in game? Those are mainly at the foot of stairs and can't be deleted. I thought the last patch should have fixed it, but I'm still having them.


Yeah, I still have them.

J. M. Pescado:
Quote from: Lion on 2009 December 18, 13:43:13

Ok, flush to roads. What if my road network consists of mainly sidewalks. Should houses best be placed flush to the sidewalk too? Would sims go nuts routing if they ain't?
No. Sidewalks are a purely cosmetic routing device, though. They don't grant any bonus and often cause a speed penalty as sims preferentially use them in preference to straight-line navigation, while granting no intrinsic movement boost like roads do. Sims don't otherwise care all that much about sidewalks, they are unimportant. You can place lots against them or not, it does not matter.

ingeli:
Edit-in-game DOES work, it just loads for a really long time. I left it on overnight, and this morning it was there. It works, but it has one flaw: it seems to load the caches (like all installed windows for example) really slow, and CAST is superlaggy. All custom content seems to have the same laggy effect. At the moment I have only sims3packs in, and all this is on a Windows7 machine. FPS numbers are high. An FPS limiter for CAW and Edit-In-Game, is that possible?

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