Create-A-World Tips, Tricks, and Annoyances

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Zazazu:
You can do that, or you can go to the Roads section and choose the Grading Road Tool. You can then smooth through several options. I found that using the flatten option almost never works out if you want to maintain some natural ground sloping. My plateau is completely flat, but most of the lower area is moderately hilly, with a big hill where the cemetary is. This works well for me...I ended up putting the Science building in that huge lot I had designated as a park next to the cemetary and was able to trick it into looking like it grew out of the hillside, plus fit in a swingset and some picnic tables for the growing town. I still had issues with that one section of road (hell, it may have been that I forgot to soften it, but I thought I had everything) in the pic. There were several others that were similarly messed up, but are fixed now.

Remember, if you are going to edit the roads after placing lots in such a manner, that you need to go back to the lots, pick the tool under Lots - Conform Edges, and click on each lot that borders the road. Otherwise, it will look nasty.

tea_and_blues:
Lion, that lack of proper intersections is probably what the EA guide means when he says

Quote

You can create custom road textures (using a paint program) and use them to create custom roads for your town. We've also provided a few textures that can be used to create a custom road and sidewalk. Please note that the custom roads don't yet play well with intersections, so you may want to avoid placing intersections pieces in this case.

(EA CAW Guide)

Surely, though, the issue lies in the textures we have, and we can find a working fix? I don't know. I'm relatively new to this sort of thing.

perkyp:
How do you create crosswalks at intersections?  When I plop down an intersection and connect roads to it I have sidewalks where there should be crosswalk stripes.

Tingeling:
If the roads do not connect properly, the crosswalk will not materialize. That is, when the road has connected properly to an intersection, the crosswalk will appear automatically.

dragonarts:
I haven't gotten as far as Zazazu on this, but in reading through the topic, people seem to have been having trouble knowing when and how the road sections snap to the intersections. In fiddling with this I noticed that it doesn't really matter how straight you have to piece to the intersection. What does matter is dragging the handle for the road to the center of the side you want to attach to. It then snaps the curve of the road to the intersection, and locks it. I've brought in pieces at as much as a 30 degree angle and they snapped in place just fine.

In trying to enter Edit in Game mode, I find mine stalls about 2 out of 3 tries. I'm not sure if it makes a difference, but the times it's been successful are the times I have a lot selected (blue lines) when I hit the Edit in Game button.

I really appreciate all the stuff people are posting here as they learn things. I've already gleaned a few helpful ideas, and the list of rabbithole minimum lots will save me a bunch of time.

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