Does it always take forever for 1.7 games to load?

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Anonym:
Quote from: Dragon Slave on 2009 December 05, 21:23:22

How many of you guys compress your .package files?

I've only done it a few times since installing TS3, so yesterday I ran the compressorizer through everything in my packages folder to catch up. I hoped the space it cleared up would be enough for my game to run smoothly again. Instead, it did the opposite. It must have taken close to an hour for the game to load. Then it was exactly 20 minutes to save. The run-time lag made it unplayable; even buy mode was sluggish. I left the game and deleted everything in the packages folder.

I just finished restoring most of the content I had, uncompressed. The loading times are back to what they were before I installed WA, and the rendering doesn't seem to be as slow either. I didn't play long enough to test everything out, so I'm not 100% certain the problem is gone. One thing I'm sure about is that compressing made everything much, much worse.

Could it be a coincidence?


That's interesting, at the very least.  Perhaps someone more awesome than I am can figure out why the end result was a less laggy game (after going through a very laggy period), because right now it's really, really sucking as it is.

Chain_Reaction:
I'm assuming I must have gotten lucky because I have noticed my game is now faster than it was before WA, in terms of rerendering. Initial loading times are a bit longer (by about a minute), especially the first one when the files haven't been converted to the new format. I saw that if it's not in your view, it is deleted... that just started with WA. But my game is definitely faster at grabbing models and retexturing everything vs how it was before, almost instant. Base game I was waiting 20 seconds or more for everything to reinitialize. I have very little CC though.

Dragon Slave:
Anonym, have you used the compressorizer on custom content?  If so, it might be worth it to delete your cc and re-download, without compressing this time around.  It worked for me.   :P 

Anyways, to update, I noticed rendering times are still a little slow, but in a different way.  Everything shows up as gray, then there's about a 10 second wait before it all instantaneously pops in.  Sort of like the game tries to get everything on the active lot loaded before allowing the textures to show.   Before, it seemed like they showed up whenever the object finished loading; the rendering times were less noticeable with the object showing as gray for only a few seconds. 

Despite this, the lag is gone, so it isn't nearly as bad.  I hope it remains this way for me.  I was just about ready uninstall WA all together.  It wasn't worth playing like that.

Anonym:
Quote from: Dragon Slave on 2009 December 06, 17:33:19

Anonym, have you used the compressorizer on custom content?  If so, it might be worth it to delete your cc and re-download, without compressing this time around.  It worked for me.   :P 


I never used the compressorizer on CC (thank God, because finding where I downloaded everything from would be a horror; most was from MTS, but some key stuff is from sites I found from a link here or a link on MTS or a link on Crazy Town, etc.)

The only time I used the compressorizer was when Pescado recommended a couple of months ago that those of us with huge save files try using it on our save files.  I tried that, with the same result others got:  The file got significantly smaller, but the first save after was back to being just as huge as before.

Since then (way before 1.7.9), I haven't used the compressorizer.  I never had even thought of using it on CC.

sheep_plushi:
Quote from: Anonym on 2009 December 04, 20:01:28

Quote from: death owner on 2009 December 04, 19:54:04

Quote from: uknortherner on 2009 December 04, 14:29:43

Quote from: J. M. Pescado on 2009 December 04, 12:25:50

I think this functionality is done to try to keep the game from overrunning the 2 GB RAM usage limit for a 32bit program and then exploding horribly as a result: The game already eats up a lot of RAM and enough added content would easily push it over if it didn't dump them from RAM to clear space.

Ah, I see what you mean. I've just tried running TS3 in a window with process explorer running. Even with just the store stuff and AM installed, the program is already pushing 2GB in usage (evenly split between RAM and the page file). What puzzles me though is despite there being at least 2GB of RAM free before I start the game, it tops out at 1GB and shoves the rest in the page file. Why not use all available RAM instead?

So, since the game only allows itself 2GB, if I understand that correctly, then can there be a way for people with more RAM to allow the game to use more? Wouldn't that make a difference in rendering times and lagging?


Actually, I think there is.  I'm trying to find if the patch reset mine, but somewhere I picked up that one can use something called "CFF Explorer" to change the limits on the program.  I don't remember where the parameter is set, but I do remember changing it from 2 GB to something higher.

I'm looking with CFF Explorer to find the right key right now, but regardless, I did it before the patch and my game didn't blow up or anything, so I don't think it's that risky at the worst.

Edited to add:  Found it, and my setting had been overridden by the patch.  The thread is here:  http://www.modthesims.info/archive/index.php/t-375907.html.  It could turn out to be a placebo, but again, at the worst it didn't seem to hurt anything.


How did that .exe work for you?

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