Does it always take forever for 1.7 games to load?

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cuthbert:
I have a very outdated machine with only 2 GB of RAM, and suffered from unbearably long loading time ever since I installed the newest patch. Even toggling map view was a pain. I didn't have much CC to begin with, only some of the store contents. I don't have much love left for the store contents due to their poor quality, so decided to uninstall them all and see if it makes any difference. It didn't seem to make any difference at first glance - but when I checked my /Mods/Packages folder, all the junk files which were generated when I installed the store contents were still there. When I manually deleted them all, the game got so much faster even with all the graphic options maxed out.

Anonym:
Quote from: cuthbert on 2009 December 04, 14:57:24

I have a very outdated machine with only 2 GB of RAM, and suffered from unbearably long loading time ever since I installed the newest patch. Even toggling map view was a pain. I didn't have much CC to begin with, only some of the store contents. I don't have much love left for the store contents due to their poor quality, so decided to uninstall them all and see if it makes any difference. It didn't seem to make any difference at first glance - but when I checked my /Mods/Packages folder, all the junk files which were generated when I installed the store contents were still there. When I manually deleted them all, the game got so much faster even with all the graphic options maxed out.


I don't view that as a solution, though, as the game isn't (to me) worth playing with no CC.

aspinL:
Quote from: uknortherner on 2009 December 04, 14:29:43

Quote from: J. M. Pescado on 2009 December 04, 12:25:50

I think this functionality is done to try to keep the game from overrunning the 2 GB RAM usage limit for a 32bit program and then exploding horribly as a result: The game already eats up a lot of RAM and enough added content would easily push it over if it didn't dump them from RAM to clear space.

Ah, I see what you mean. I've just tried running TS3 in a window with process explorer running. Even with just the store stuff and AM installed, the program is already pushing 2GB in usage (evenly split between RAM and the page file). What puzzles me though is despite there being at least 2GB of RAM free before I start the game, it tops out at 1GB and shoves the rest in the page file. Why not use all available RAM instead?

So, since the game only allows itself 2GB, if I understand that correctly, then can there be a way for people with more RAM to allow the game to use more? Wouldn't that make a difference in rendering times and lagging?

Anonym:
Quote from: death owner on 2009 December 04, 19:54:04

Quote from: uknortherner on 2009 December 04, 14:29:43

Quote from: J. M. Pescado on 2009 December 04, 12:25:50

I think this functionality is done to try to keep the game from overrunning the 2 GB RAM usage limit for a 32bit program and then exploding horribly as a result: The game already eats up a lot of RAM and enough added content would easily push it over if it didn't dump them from RAM to clear space.

Ah, I see what you mean. I've just tried running TS3 in a window with process explorer running. Even with just the store stuff and AM installed, the program is already pushing 2GB in usage (evenly split between RAM and the page file). What puzzles me though is despite there being at least 2GB of RAM free before I start the game, it tops out at 1GB and shoves the rest in the page file. Why not use all available RAM instead?

So, since the game only allows itself 2GB, if I understand that correctly, then can there be a way for people with more RAM to allow the game to use more? Wouldn't that make a difference in rendering times and lagging?


Actually, I think there is.  I'm trying to find if the patch reset mine, but somewhere I picked up that one can use something called "CFF Explorer" to change the limits on the program.  I don't remember where the parameter is set, but I do remember changing it from 2 GB to something higher.

I'm looking with CFF Explorer to find the right key right now, but regardless, I did it before the patch and my game didn't blow up or anything, so I don't think it's that risky at the worst.

Edited to add:  Found it, and my setting had been overridden by the patch.  The thread is here:  http://www.modthesims.info/archive/index.php/t-375907.html.  It could turn out to be a placebo, but again, at the worst it didn't seem to hurt anything.

Dragon Slave:
How many of you guys compress your .package files?

I've only done it a few times since installing TS3, so yesterday I ran the compressorizer through everything in my packages folder to catch up. I hoped the space it cleared up would be enough for my game to run smoothly again. Instead, it did the opposite. It must have taken close to an hour for the game to load. Then it was exactly 20 minutes to save. The run-time lag made it unplayable; even buy mode was sluggish. I left the game and deleted everything in the packages folder.

I just finished restoring most of the content I had, uncompressed. The loading times are back to what they were before I installed WA, and the rendering doesn't seem to be as slow either. I didn't play long enough to test everything out, so I'm not 100% certain the problem is gone. One thing I'm sure about is that compressing made everything much, much worse.

Could it be a coincidence?

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