Does it always take forever for 1.7 games to load?
Ioria:
This thread was very useful to me!
I replaced all of my compressorized cc with the original sized one: my game loads ten times faster and animations are no longer corrupted!
Well, I never had trouble using the compressorizer before the latest patch.. it's weird. But it works!
Anonym:
Quote from: sheep_plushi on 2009 December 06, 21:49:59
Quote from: Anonym on 2009 December 04, 20:01:28
Quote from: death owner on 2009 December 04, 19:54:04
Quote from: uknortherner on 2009 December 04, 14:29:43
Quote from: J. M. Pescado on 2009 December 04, 12:25:50
I think this functionality is done to try to keep the game from overrunning the 2 GB RAM usage limit for a 32bit program and then exploding horribly as a result: The game already eats up a lot of RAM and enough added content would easily push it over if it didn't dump them from RAM to clear space.
Ah, I see what you mean. I've just tried running TS3 in a window with process explorer running. Even with just the store stuff and AM installed, the program is already pushing 2GB in usage (evenly split between RAM and the page file). What puzzles me though is despite there being at least 2GB of RAM free before I start the game, it tops out at 1GB and shoves the rest in the page file. Why not use all available RAM instead?
So, since the game only allows itself 2GB, if I understand that correctly, then can there be a way for people with more RAM to allow the game to use more? Wouldn't that make a difference in rendering times and lagging?
Actually, I think there is. I'm trying to find if the patch reset mine, but somewhere I picked up that one can use something called "CFF Explorer" to change the limits on the program. I don't remember where the parameter is set, but I do remember changing it from 2 GB to something higher.
I'm looking with CFF Explorer to find the right key right now, but regardless, I did it before the patch and my game didn't blow up or anything, so I don't think it's that risky at the worst.
Edited to add: Found it, and my setting had been overridden by the patch. The thread is here: http://www.modthesims.info/archive/index.php/t-375907.html. It could turn out to be a placebo, but again, at the worst it didn't seem to hurt anything.
How did that .exe work for you?
Things are closer to normal now. I even can play the town I had been playing before (I think and hope I got rid of all the blue-lot producing CC). It still loads very slowly, and the way it loads lots is strange; but the game play itself is working its way back to normal (unfortunately, just as before, normal includes Error 12/13, but at least I'm only having the problems I used to have....)
uknortherner:
I gave this a try, but the game seems to be hard-coded not to push for more than 2GB memory usage and as a result, still insists on using 1GB of RAM and 1GB of virtual memory.
As for the compressed files thing, I'll need to find a way to decompress not only my CC, but also the core package files (FullBuild0, FullBuild1, FullBuild2) too as I recall running these through the compressorizer a long time ago.
EDIT 1: I'm going to try replacing the FullBuild packages with the originals from the DVD and see if that makes a difference.
EDIT 2: Doing the above shaved around ten seconds off the loading time. Not much, but it does seem to suggest that compressing package files could actually be detrimental to game performance. The only way I can tell for sure though is to go through my CC and either replace them with with uncompressed files, or get dirty with DOS and uncompress them myself and see what happens.
Anonym:
Quote from: uknortherner on 2009 December 07, 13:27:00
I gave this a try, but the game seems to be hard-coded not to push for more than 2GB memory usage and as a result, still insists on using 1GB of RAM and 1GB of virtual memory.
There's a memory limit in Sims3.ini in C:\Program Files\Electronic Arts\The Sims 3\Game\Bin. That might be the hard coding you mean, although I still have never seen in task manager the TS3 process use more than 2 GB of the 3 GB of RAM that I have.
As I wrote before, I'm not certain it helps, but it doesn't break anything and might help some.
J. M. Pescado:
Quote from: uknortherner on 2009 December 07, 13:27:00
I gave this a try, but the game seems to be hard-coded not to push for more than 2GB memory usage and as a result, still insists on using 1GB of RAM and 1GB of virtual memory.
A 32-bit program cannot use more than 2 GB. That's a physical limitation.
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