I'm just full of questions these days: number of mesh files in downloads folder
J. M. Pescado:
If you exceed the maximum number of files that can be open at once, your game will shit itself. This is a fatal error that will corrupt your entire neighborhood. Don't do this.
ritaxis:
Just to clarify before I go talk to the other person: total number of files is an issue, if you exceed the number of files that can be open at once. But you're not saying that files which have a mesh in them are a separate issue from total files, right?
I neglected to find out whether she thinks that it's the possession of geometric information that makes mesh files different for this purpose, or just the fact that they tend to be larger files.
professorbutters:
Quote from: DrNerd on 2009 October 09, 17:52:03
As far as tolerating fewer downloads, look at Mac users--they don't have any EPs past BV, and are missing quite a few of the SPs as well, and I don't know of any Mac users who have limits on the amount of CC they can have.
Well. . . yes and no.
No, I don't have trouble with the amount of CC I have. There are a few extremely high-poly items that I've tried which give my game the willies. Most of them are from SimsDesignAvenue, which makes gorgeous stuff, but some of it is so high poly that I've found it can't be used. I've also had trouble with some stuff by Parsimonious, and I have no idea why. It's not the usual "Mac owners can't see wall coverings" problem; it's some really freaky stuff with lots. It may just be coincidence, but after a few times I am too freaked out to try anything new from there.
What DOES happen is that after a certain number of files, Body Shop starts having trouble: the mannequin is missing or blanks out. This can be solved by pulling the non-Body Shop files temporarily. I don't like doing it, but I keep a folder called "Temp Downlods" and when I need to work with Body Shop, I pull the folders labelled "Buy Mode" "Build Mode" and a few other folders (like "cakes" and "cars.") Then when I'm done with Body Shop, I put them back.
I also keep a folder labelled "unused cc." If something is unused for now, but I might want to use it, I stick it in there.
nocomment:
Is there any estimate or guesstimate about what the maximum number of files is? I have a lot of downloads, and know of people who have even more. So I'm assuming it's a very high number.
Simsample:
ritaxis, from what I've seen it seems to be the actual number of files- so a mesh would count as a file. However, I have also seen issues with long pathnames- remember that in XP, for example, C:\documents and settings\fred\my documents\A Games\The Sims 2\Downloads is already quite a long path even before you start adding subfolders like "MTS2 Downloads-recolors of maxis items" and adding files with ridiculous names like 'MTS2_1045_DemusedSims_HystericalParoxysm_Very nice recolor of a maxis item_primroseyellow_Aftop" or something. Again, that would more likely cause missing CC in game rather than a crash, but if you have multi-file hacks that are only partially loading then it could potentially cause problems. Incompatible or broken CC would more likely cause crashes, I think.
nocomment, for Mac OSX the default maximum number of files that can be used simultaneously by any one process is around 10,000- so for Sims 2/ Sims 3 that would include any game data files that need to be read as well as userdata. Not sure what the limit is for XP/ Vista/ Win 7; a lot more than that though. I think your game limitations are more likely determined by memory than system limits.
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