I'm just full of questions these days: number of mesh files in downloads folder
ritaxis:
This came up elsewhere. Someone was claiming two things. One was that, aside from the total size of the download folder, and aside from the total number of items in the download folder, the number of mesh files (as opposed to recolors, I think, and I do not think the person was considering hacks and fies and mods at all) could be problematic. --That there was a limit, variable of course between games and computers, beyond which, one more mesh file would cause the game to crash. Further, she said, the more expansions and stuff packs you had, the fewer mesh files your game could bear.
I think it sounds like superstition, myself. The first statement sounds confused. I don't think there's much that is magical about mesh files: I think they just tend to be larger than recolors (and are more likely to have GUID problems and so forth, but I think we're supposed to assume she's not running into those, because she said "no matter what the mesh filke is" that she adds past her magic number). The second statement, which she claims is "logical," seems like empty speculation. I'm thinking that the game reads game objects in one package no matter how many expansions you have. I don't know about stuff packs though, sincwe the only one I have is M&G which behaves more like an expansion.
Summary questions:
1 -- do games crash from just the number of mesh files in the download folder, independent of folder size, file size, and problematic files?
2 -- do games tolerate fewer downloads, particularly mesh files, with more expansions or stiuff packs, independent of compatibility issues?
I'm willing to go be humble if the answer to either of these questions is yes.
Simsample:
I've not heard of crashing caused by too much CC, but I have seen a few cases where users are not able to get any new CC to show up, and yet it shows up with no other CC installed. So it seems as though there is some kind of limit- possibly due to the amount of system memory- which I suppose could cause a crash.
DrNerd:
I haven't heard of crashing due to number of mesh files. I'm running EPs through Seasons, and have a shit-ton of hair and clothing meshes. My system is a few years old and the game takes a while to load, but it always does. If you have a lot of high-poly meshes on a lot with a sub-par system, the computer will have trouble rendering the CC and might crash, but that's an artifact of the poly-count of the meshes, not simply having new meshes.
As far as tolerating fewer downloads, look at Mac users--they don't have any EPs past BV, and are missing quite a few of the SPs as well, and I don't know of any Mac users who have limits on the amount of CC they can have. Like I said, my system's not the greatest, and isn't capable of running FT or AL, and I try to cull my CC periodically just to keep things running quickly. It's not an issue with the GAME, it's an issue with my 3+ year-old laptop and its graphics card and processor. There's no issue with earlier games handling fewer downloads; I don't think you can make it independent of compatibility issues, since most people who CAN install more EPs DO, and the people who CAN'T don't have the greatest computers to start with, so there's your problem right there.
GelatinousSubstance:
If I recall correctly, a bad CC item is more likely to crash your game than the number of CC items. But like the other poster mentioned, RAM limitations may also play a part.
seelindarun:
Quote from: DrNerd on 2009 October 09, 17:52:03
As far as tolerating fewer downloads, look at Mac users--they don't have any EPs past BV, and are missing quite a few of the SPs as well, and I don't know of any Mac users who have limits on the amount of CC they can have.
You must not know many TS2 players on OS X. I've had this problem, so I probably pay closer attention when I hear about some other forsaken player who encounters it. Both MTS2 and TSR have had threads about how to get around the problem. It's a known issue that the maximum number of files allowed to be open by any application in OS X is set at a system level, and is dependent on your specs. TS2 likes to open every damned file in your DL folder no matter whether it's being used or not.
As for the OP's question, it seems like a simple matter to test. Exceed the maximum by one (or 100, it doesn't matter) file. Remove one (or 100) recolour file(s). Attempt to load the game again. Note your results. Put the recolour file(s) back. Remove one (or 100) mesh file(s). Attempt to load the game again.
In OS X, it does not matter whether you remove a recolour or mesh. The game plays nice as long as you're under the limit. If you exceed the maximum number of files allowed (either in the DL folder or EPs/SPs), you'll have corruption of your neighbourhood and/or character files. If you continue to play, you'll soon have game crashes from the corruption.
I can't say whether this would apply in Windows since I have never exceeded the limit in that installation of my game, however I strongly suspect that it's the total number of files that matter, not type. In fact, I'd go even farther out on a limb and suggest that the total number of files is more important than total size. :o
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