TS3 was to include weather.

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J. M. Pescado:
Cutting a map or stage is a totally different animal from cutting an already known to be complete feature. This would be more equivalent to KOTOR2 deciding to cut partymember pathfinding, only to then sell it in the expansion pack: We know it exists, and we know it's complete, yet they cut it anyway to sell it seperately! Remember: WEATHER IS A SOLVED PROBLEM. They already solved that, and it already exists.

Drakron:
You mean like RE5 co-op was sold as a DLC?

J. M. Pescado:
Quote from: Drakron on 2009 August 31, 17:32:50

You mean like RE5 co-op was sold as a DLC?
Exactly.

Krib:
What makes me ill is not that EA drip-feeds the features out to players -- I expect them to. It's that the model is so successful for them. Because as long as they continue to make buckets of money, they're going to continue. And so will other developers.

Buzzler:
Quote from: J. M. Pescado on 2009 August 31, 14:52:00

Yes, but cut content is usually content that was cut because it was handmade content that wasn't finished. Things like "rain" are procedural content, meaning no person actually makes "rain". {...} The same applies to rain. Rain is a solved problem. We know that they possess the "rain" code and that therefore, they can implement rain.
Are you positive that they can simply take rain and snow from TS2, put it into TS3, and it works? As I remember it, the implementation of snow in TS2 was total crap - with the game freezing for a couple of seconds whenever there was a switch between no snow, light snow or heavy snow. To implement this the same way in TS3 would be totally braindead, even for EAxis standards.

Quote from: jordi on 2009 August 31, 14:53:23

Unfortunately this "lost planet" (provided you're talking about the droid planet) is not cut content from KOTOR, but from KOTOR2, which I do call incomplete.
I was talking about KOTOR1. Considering the other posts I may be remembering it wrong, but AFAIR they took it out pretty late in development. That's why you have to be careful when leaving the enclave on Dantooine, to not knock your head on the door to the Space Map...

KOTOR2 is an entirely different story, Lucas Arts just "stole" Obsidian 3 months of development and later explicitly forbid them to make a feature/content patch to smooth the creases, or even a second bug patch. And that was while Obsidian simply wanted to minimize the impact on their reputation and didn't even want to charge Lucas Arts for it...

Quote

What is new for this console (yuck) generation however, is that content is being deliberately cut before release, so it can then be sold as expansion or DLC. Games are never delayed anymore if unfinished, they're just rushed out with bugs and missing content. Bugs are (sometimes) fixed with patches (often on release day!), missing content can be purchased later.
Yeah, well, this is the next grand idea. Disc-based copy protection doesn't work, DRM doesn't work and people like it as much as getting a probe thrusted into their backsides, so now they're trying to convert classical single player games into "Services". Sadly this also makes it possible to establish a "We're gonna suck you lowlifes!" business practice, and there are probably few people on the publishers' executive floors, who are even mentally able to ask themselves if they should do that.

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