Problem with co-workers only spawning if you interact (I think).
SenkoAu:
I think that one of those things may have fixed the partner problem but I'm not sure as now my game crashes to the desktop shortly after my loading it up and I can't get confirmation of whether it worked or not as it doesn't run long enough to see how it reacts in new jobs/levels. The savegame with partner interaction selected does have it still there but I can't get it to run long enough to see if it remains should I leave/return to work or get promoted. The fact that my game is now crashing instead of running (as it did with the previous version) indicates somethings different in the current one but I don't know for sure if its what needed to be different.
I have tested this with awsomemod and without (no other mods installed when doing this obviously). With awsomemod it crashes in a short period of time, roughly half an hour game time, without it runs fine. This happens in both save games (all of them) and new games. Oh and yes this is the same issue (I suspect) others have already reported in the new bug thread I'm just trying to give as much info as I can, I'll also be reposting this new one's information in the new bug thread as it is a bug rather than a feature.
Marhis:
The 4° level of Culinary career has Co-worker as a task for advancement, but I don't get the "meet coworkers" option ever, and there are plenty of sims in the culinary career.
Also, probably related, I keep having a "There's no one else to meet" message when I select "meet band member/symphony" in Music career, while I'm sure there are other sims to meet: they started that career later, but they exist.
I wouldn't be a PITA, but this restriction from the game as-is it's really so necessary? I send my sims to work to make friends, I don't care for career itself; in this way it's nearly impossible to have them meet a coworker unless that specific level requires a coworker for advancement.
J. M. Pescado:
Check for the latest version? This is supposed to be working, what you're getting is a bug.
Marhis:
Whoa, I downloaded my version only a few hours before; you're correct, the latest download has the "meet coworkers" again.
There's something still wrong, though; now if they already have met all their colleagues, if I select that option it now resets (with the "xxx already has met all the coworkers" message) only in the end of the daily task, and not immediatly, like it should.
Also, no option to socialize with coworkers appears: it works only in the Music career.
BobDob:
Quote from: Marhis on 2009 August 12, 06:48:54
I wouldn't be a PITA, but this restriction from the game as-is it's really so necessary? I send my sims to work to make friends, I don't care for career itself; in this way it's nearly impossible to have them meet a coworker unless that specific level requires a coworker for advancement.
I agree. This seems like such a counterintuitive feature. Users aren't going to realize that the only way they're going to get a boss to spawn is to first kiss up to them at work. Normally, I never use that work tone. Hell, if I were a new user and didn't see a boss on my acquaintance list, I'd probably be even less likely to try the option.
IMO, Pescado, you should at least make this optional. It's only going to fuel the folks who say that the mod forces you to make fundamental changes to gameplay that you can't disable. I wouldn't normally suggest cowtowing to that sentiment, but, in this case, I think they're right. This feature is a bit counterintuitive and prevents one fairly common playing strategy (improving your boss relationship outside of work and working hard while at work).
Navigation
[0] Message Index
[#] Next page
[*] Previous page