Problem with co-workers only spawning if you interact (I think).

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J. M. Pescado:
Quote from: BobDob on 2009 August 13, 02:26:52

I agree.  This seems like such a counterintuitive feature.  Users aren't going to realize that the only way they're going to get a boss to spawn is to first kiss up to them at work.  Normally, I never use that work tone.  Hell, if I were a new user and didn't see a boss on my acquaintance list, I'd probably be even less likely to try the option.
I could tie it "meet coworkers", so you meet both at once, but the real problem with spawning them CONSTANTLY is that if they are generated for every worker and every superfluous position, keep in mind that every time you do this, the game is going to vomit forth another fambly. This was actually the original cause of the massive numbers of homeless sims spawning, which in turn created tons more lag and spam and bloat. It's mostly a bad thing. You don't really want to do this.

Quote from: BobDob on 2009 August 13, 02:26:52

IMO, Pescado, you should at least make this optional.  It's only going to fuel the folks who say that the mod forces you to make fundamental changes to gameplay that you can't disable.  I wouldn't normally suggest cowtowing to that sentiment, but, in this case, I think they're right.
Yeah, well, I'm a bit tired of their constant whining and want them to FOAD. I make AwesomeMod for ME. Anything I throw in for you is just something to shut you up. If you don't like it, you, too, can FOAD. Saves me a lot of bother.

Motoki:
Quote from: J. M. Pescado on 2009 August 13, 05:13:35

I could tie it "meet coworkers", so you meet both at once, but the real problem with spawning them CONSTANTLY is that if they are generated for every worker and every superfluous position,


Which is really only an issue if you play multiple families for any significant length of time. Many of us don't. The game was also not designed to switch back and forth between multiple families so from EA's standpoint it was never really an issue either.

Quote

keep in mind that every time you do this, the game is going to vomit forth another fambly. This was actually the original cause of the massive numbers of homeless sims spawning, which in turn created tons more lag and spam and bloat. It's mostly a bad thing. You don't really want to do this.


Why can't they be forced to spawn as single sims? They don't need to come with a family. They can find their own through story mode. Just doing that cuts down on a lot of superfluous sim spammage. I had one boss spawn once with 4 kids. :P

BobDob:
Quote from: J. M. Pescado on 2009 August 13, 05:13:35

Yeah, well, I'm a bit tired of their constant whining and want them to FOAD. I make AwesomeMod for ME. Anything I throw in for you is just something to shut you up. If you don't like it, you, too, can FOAD. Saves me a lot of bother.

Your words wound me!  Well, actually no they don't.  Look, you can develop the mod however you like obviously.  You're the one putting in the time.  I'm just pointing out that I do think it's a counter-intuitive feature that, to a small degree, negatively restricts gameplay.  If you don't agree or don't care, that's fine.  If you don't want to consider a change to spite people who whine or argue with you, that's your prerogative.  I was simply making a suggestion based on a functional argument, in case that argument was not considered before.  If it was useful to you, so be it.  If not, no skin off my back.

I will now go and Feel Out A Dentist.  She's kinda cute.  Thanks for the suggestion.

Xantham:
I have two things to mention - One is a "bug" - not really, just a weird coincidence. and one is a suggestion:

First - While running this mod, I had Sim in the Political Field.  He was, of course, sucking up to the boss as was necessary.  He also had met one of his co-workers outside of work, but the option to socialize with co-workers was not showing up in his menu at work.  The Sim he met was a pre-made sim, Tamara Donner.  I then had him do the option to come up with a new plan during work.  His new option obviously sucked, since he lost relationship with his boss and co-workers.  At this point it created all his co-workers.  One of his other co-workers was also a pre-made sim, I forget her name, but she's always a political sim.  So, for what it's worth, if you do the options where you can change the feelings of your sim's workmates , I think it will create them when the option finishes.

Second, as a suggestion I would like to add that I would appreciate if this was optional as well.  All my Charisma-Skilled Sims use the work option to gain the friends necessary for the first few levels of Charisma gains.  If you are not in the mood, would you at least consider mentioning what function(s) you modified and I will attempt to fix it for myself?

Solmyr:
Possibly related to this, but selecting "Make Friends" for my sim when he was sent to jail caused the game to freeze up.

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