Problem with co-workers only spawning if you interact (I think).
ElviraGoth:
I know, I'm probably one of the few who prefers multiple families over one single household (I get bored with only one).
Because of the nature of TS3 I have a set number of families I'm playing that I hope to be able to maintain with the apple/watermelon baby gender thing. One of each per household, marriage only between the families I play. I'm trying to set it up so that all families have their sprog at about the same time so all the first children age together as do all the second children. (Is that proper English?)
I have some of the 1st gen with two "chosen" sims who work at the same job.
So I'm wondering if it's possible to have a setup where "meet new friends" would preferentially be set to meeting chosen sims first. That way, if one sim has met all of my other chosen sims at school/work, I could ignore the "meet..." option after that and concentrate on the socialize functions. I don't want any more new families moving into town than necessary.
If not, then I can always send them next door and spend what I consider unnecessary and tedious time meeting neighbors, but I really hope this is possible and thought I'd throw it out there as something to consider.
Motoki:
I believe (and Pescado correct me if I am wrong on this) that Aweseomemod already does that.
ie if you sim is in the journalism career, for example, and neighborhood sims exist that are also in the journalism career your sim will meet them rather than the game creating new journalism sims etc.
I think it only creates new sims to meet if none of the ones in town meet the criteria.
Keep in mind that bosses are level dependent (in awesomemod) so if you have a level 7 journalism sim and the others in town are levels 3, 4 and 5 Journalism, it will still have a create a new sim to be the boss since none are above the current sim's level, if that makes sense.
ElviraGoth:
I'm not concerned about bosses unless they need to "suck up" or whatever. And, admittedly, I don't have the most recent update because I wanted to finish this round of household playing first. I'm using ISM for some of the options and when I update AM it seems to mess up my configuration for ISM. At least I think it does - I know something did, but I'm not exactly sure if it was the last time I patched or when I updated AM, so I was waiting to get through each household one time, just in case. (One week each.)
Then, if I have to redo my ISM configs, it's not as big a deal. If not, then I know it wasn't a new configuration of AM that was the problem.
And I watch the bug reports, so that when AM looks like it's stable enough for me, I download. It looks pretty good now, so I'll probably update this weekend. This may be in an update from the last couple of days. My game is actually pretty stable right now, and I'm not crazy about messing up something that I finally, after two months of frustration with this game, got working the way I want to play. AM has been the biggest contributor to keeping me interested in TS3 - I would have shelved this game a long time ago it I didn't have it!
My sims DO meet my other sims at work/school, but they seem to meet the Brokes or whoever BEFORE they meet mine. I haven't decimated the townies yet - saving that move for what may be an inevitable emergency - so my sims are still meeting them.
I guess I'm really more concerned about school than work, since these kids are going to be the next generation and I'd like to see who they might pair up with fairly early.
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