WooHoo and Baby wishes - meh
Gastfyr:
I guess my sims are just hornier than most because even the vergins do often roll wants to woohoo with thier romantic interests. One sim in particular would roll up a want to "hang out with" his romantic interest, so I'd send him over to her house (she lived next door) to get some easy points. Well, as soon as he was face to face with her, he'd roll up a want to woohoo with her. Every single time. And I never actually had them woohoo because he always had to run off to work or something and the points for woohoo are so abismally low as to not really be worth the trouble -- anyone else miss the huge points for kiss/makeout/woohoo in TS2? I think it'd be worth it if they got a positive moodlet, but I guess I see why EA didn't see fit to include a "had great woohoo" in thier T rated game.
Maybe traits affect it? This particular sim was Good Sense of Humour, Charismatic, Perfectionist, Mean Spirited, and Artistic. Come to think of it, this particular sim rolled wants to woohoo way more often than Riverview's Don Lothario who mostly wanted to kiss everything he saw but wasn't much interested in anything beyond that most of the time. I stopped playing Don because I got tired of making him woohoo when he didn't even want to just because I felt it fit his character to be doing the deed somewhat frequently.
J. M. Pescado:
Quote from: Motoki on 2009 July 17, 05:43:08
Well the thing I notice is that non player controlled sims don't even really have wants. Every time I have taken control of them they have suddenly generated wants magically after a minute or so of play. It's like the game doesn't even bother with them if they are not being observed, but then again if they aren't even acting on them I guess it makes little difference.
This actually has an explanation: NPC sims don't have a want controller, normally, as the game is programmed to purge their wants when you switch out. If you have AwesomeMod and have selected them at some point, they will keep their want controllers when you switch away and WILL be able to roll and fulfill wants. Otherwise the game will purge their wants and not generate new ones.
Motoki:
Quote from: J. M. Pescado on 2009 July 17, 09:26:57
This actually has an explanation: NPC sims don't have a want controller, normally, as the game is programmed to purge their wants when you switch out. If you have AwesomeMod and have selected them at some point, they will keep their want controllers when you switch away and WILL be able to roll and fulfill wants. Otherwise the game will purge their wants and not generate new ones.
Yeah but even if you run AM and select them, get them some wants, then unselect them, they aren't going to do anything to meet those wants. It's all coincidence whether they do or not. And if you don't ever intend to really play them then the points don't mean much. The only real benefit is the 6 hour +40 fulfilled moodlet, but even with that does anything notice a difference with townies at various highs or lows in their moods? I really don't.
It would be more significant if the wants directed their behavior, as they should, but they don't. Right now it's really only helpful if you intend to go back and play that Sim again at some point and want to come back to fulfilling those wants yourself.
phyllis_p:
Unless my Sims marry late and are rapidly approaching elderhood without progeny, or have a wish for 5 children that needs to be met quickly, I never have them try for baby unless one of them comes up with the want. It has always come up, though sometimes not until after they go from YA to A.
Gus Smedstad:
I've simply never seen it come up until I force them to start spawning. I'm on generation 7, so there must be something I'm doing systematically which makes it unlikely.
- Gus
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