WooHoo and Baby wishes - meh
Gus Smedstad:
I was curious, so I ran a Family Oriented Sim up to Elder without deliberately forcing a romance or kids. The only family-related Wish he rolled was to kiss some women. But once they were kissed, he showed no further interest in them, and never rolled Have A Baby.
From past experience, Sims fairly regularly start rolling Have a Baby / Have a Boy / Have a Girl / Have a Baby with Spouse once you've actually primed the pump by starting the first kid. But it's clear that they won't start thinking about kids on their own, even if that's supposedly one of their personality traits.
Ditto WooHoo. I've seen WooHoo wishes often enough, but only once I've pushed them into losing their virginity. Otherwise they're just fine being celibate their entire simulated lives.
I'm disappointed. I had the impression that the Personality Traits influenced Wish-rolling as much as the old Aspirations, and now I'm thinking that's not true. Family Sims rolled these wants on their own quite regularly in TS2.
- Gus
J. M. Pescado:
Can't say I've seen this. My sims seem to roll up "have baby" wants just fine, even though I have never given anyone any!
pbox:
My sims are pretty ADD -- they only roll wants for stuff they are doing right this second, and forget everything that was before. Like when I tell them to tend garden, they immediately want more garden skill / plant garlic / weed plants, when they're fishing they want more fish, when they talk to their boyfriend they want to make out. But this is the same for all sims, completely uniform.
I'm under the impression that "personality" doesn't play any role with regard to wants, and neither do relationships .. some of my couples don't live on the same lot and it's as if they aren't even aware that their partner exists. Most of these couples have kids together -- they have wants about the kids, but not about the partner. The only exception I've seen so far was when both halves of a newly going-steady couple had wishes to move in with the other one the next day -- but once they had done that, they went back to the usual play chess, level up fishing skill, water plants and so on.
Gus Smedstad:
It's fairly clear that many wishes are event-triggered. Seeing another Sim triggers socialization Wishes, i.e. walk into a room with a toddler and they want to snuggle it, but seem completely unaware that their child exists unless they see the child periodically.
Other wishes seem arbitrarily generated, like learning to Fish, Cook, or play guitar. Fishing generates "catch X" wishes, but the original Go Fishing wish is random.
Traits fairly clearly have some weight, but nowhere near as much as I'd like. Everyone seems to want to Fish and Garden, even if they hate the outdoors.
- Gus
J. M. Pescado:
To some degree, this is a good thing. Remember those annoying, worthless wants for completely inapplicable things that would cost more to do than you would actually have gained from doing them, thus making them total wastes of a want slot? Good riddance.
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