WooHoo and Baby wishes - meh
Gus Smedstad:
True. One reason I can't see going back to TS2, ever, is that there are fewer completely stupid Wants. And more to the point, while we're limited to 4 locked Wants, extra unlocked Wants aren't clogging a limited resource, want slots. So what if your Sim rolls a Want for the inefficient "friendly introduction" when they have "charming introduction"? Just delete it and move on.
However, I still want stronger flavor to the personality traits. All my Sims are starting to feel the same, and not just because their parents always want them to have the Genius trait.
- Gus
Zazazu:
I regularly see "Have a baby with -spouse-" wishes right after marriages, regardless of traits. Now woohoo wishes I've only seen after they have done the deed once.
Motoki:
Well the thing I notice is that non player controlled sims don't even really have wants. Every time I have taken control of them they have suddenly generated wants magically after a minute or so of play. It's like the game doesn't even bother with them if they are not being observed, but then again if they aren't even acting on them I guess it makes little difference.
Thing is though, even though you have sims that supposedly are afraid of commitment or having children or water or technology or large groups or whatever, the townies will happily engage in these activities with no noticeable repercussions. In TS2 if they got pushed into such situations enough the result would be noticeable and they would have a nervous breakdown.
I guess I kind of miss the fear system in a way. It's replaced somewhat by negative moodlets (some of which are based on implied fears via traits) but I feel like the penalty is not nearly as severe or noticeable. The worst that can happen is their mood tanks and they refuse to do anything. Well hell in my game the non player controlled sims don't do a hell of a lot to begin with anyway.
I guess the traits and the aspirations are just really arbitrary and what's driving the player controlled sims is just whatever the hell you are dangling in their face at any given moment. I suppose that's at least something because the non player controlled sims don't even have that.
In some ways in terms of interactions and personalities this game is a step back. :(
J. M. Pescado:
Quote from: Gus Smedstad on 2009 July 17, 05:30:04
True. One reason I can't see going back to TS2, ever, is that there are fewer completely stupid Wants. And more to the point, while we're limited to 4 locked Wants, extra unlocked Wants aren't clogging a limited resource, want slots. So what if your Sim rolls a Want for the inefficient "friendly introduction" when they have "charming introduction"? Just delete it and move on.
Not quite true. Unlocked wants are limited to 3. So they are a limited resource, but you can kill them and free the slot.
Gus Smedstad:
Quote from: J. M. Pescado on 2009 July 17, 05:50:46
Not quite true. Unlocked wants are limited to 3. So they are a limited resource, but you can kill them and free the slot.
Good to know. Now I have more incentive to nuke the occasional stupid ones.
Quote from: Motoki on 2009 July 17, 05:43:08
I guess I kind of miss the fear system in a way. It's replaced somewhat by negative moodlets (some of which are based on implied fears via traits) but I feel like the penalty is not nearly as severe or noticeable. The worst that can happen is their mood tanks and they refuse to do anything.
I'd miss the fear system more if it had ever mattered in TS2. As a practical matter, only things like Fire or Death ever triggered without the player's deliberate intent. At least with the present system, you don't get sims ignoring a spouse's death because they didn't happen to roll that Fear that day.
I agree though that with reasonable play, it's not hard to overcome most negative moodlets. Tanked mood is rare if you know what you're doing.
- Gus
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