Apocalypse! How many are left?
Mootilda:
Quote from: J. M. Pescado on 2009 July 12, 18:13:21
Quote from: Mootilda on 2009 July 12, 17:55:01
Unfortunately, Pes has decided to take the AwesomeMod in a direction which doesn't work for me. Although he says that it's important to have a toy, rather than a game, I find that he's making too many decisions about how I should play the game, rather than giving me the options to decide how I want to play.
Which options are you missing now? I haven't seen your name in the list of people griping about anything.
No, I haven't been bothering you for features. I've been reading people's requests and your responses; didn't see any reason to repeat things. Once you've made it clear that you do not intend to make a feature optional, what's the point in bothering you? Primarily, I don't seem to care about the neighborhood economy as much as you do, and I find your efforts to make it consistent make the game less fun for me: no move-out money, limited numbers of sims allowed to have a particular job, etc. As I've said before, it's easy for me to sympathize with your desire to give people features, while giving yourself a mod that makes the game fun for you. Plus, it sounds like you're not getting a chance to play the game as much as you'd like.
I suppose that the deal-breaker for me was the time-bomb. I completely understand why you added one (I've seen all of those bug reports for things that were already fixed), but I have a strong objection to using anything which will not work if I decide to run the game in 10 years, much less a couple of weeks. And, yes, I understand that I can just remove the time-bomb, but the real question is: how much has to change for this game to be fun for me?
I think that what I really want is TS2 with some new features. I hate not being able to change my neighborhood: no new lots, no ability to move lots around, no ability to create smaller lots, no ability to control building placement when expanding lots, no obvious ability to place fish, rock, seed, and insect spawners, or beautiful vistas. I find the TS3 build mode fundamentally broken, especially for modern homes. I don't like my chosen families changing while I'm gone; I want to come back and find them basically unchanged, so that I can pick up where I left off. I find playing multiple sims in a family difficult with the new time-model, but playing single sims isn't much fun. I also hate the new relationship model; they seem to have removed all of the fun from relationships and turned it into this bizarre (and time-consuming) mini-game. Who feels the need to flirt with their spouse for a couple of hours before being allowed to hug and kiss them goodbye before going to work?
Quote from: J. M. Pescado on 2009 July 12, 18:13:21
Quote from: Mootilda on 2009 July 12, 17:55:01
So, I'm trying to decide whether TS3 could be enough fun that it would be worth writing my own core mod. At this point, I'm tending towards giving up on TS3 and going back to TS2.
I think you pretty much need to achieve an extreme level of combined control-freakery and workaholism to really want to try that. One thing you can try is simply meta-modding. Rather than going all out to try to make your own core mod, just pick one that you like and mod that one to your taste.
Yes, I agree. As I said, I'm trying to decide whether to mod TS3 or just go back to TS2. Discussions that I've had with friends sound like I should go back, but I haven't quite made that decision yet. I plan to mod AwesomeMod a little bit first, then make a decision.
Insanity Prelude:
I kind of like Sims 3, but I miss a lot of things about 2, and 2 doesn't heat up the laptop to unacceptable levels.
J. M. Pescado:
Quote from: Mootilda on 2009 July 12, 19:00:33
No, I haven't been bothering you for features. I've been reading people's requests and your responses; didn't see any reason to repeat things. Once you've made it clear that you do not intend to make a feature optional, what's the point in bothering you? Primarily, I don't seem to care about the neighborhood economy as much as you do, and I find your efforts to make it consistent make the game less fun for me: no move-out money, limited numbers of sims allowed to have a particular job, etc. As I've said before, it's easy for me to sympathize with your desire to give people features, while giving youarself a mod that makes the game fun for you. Plus, it sounds like you're not getting a chance to play the game as much as you'd like.
Well, the thing is, making the neighborhood economy consistent is integral to the systems I am building on. Installing a switch to try to turn that OFF again would destabilize the entire system, not to mention be against my religion. Many of the specific issues you don't like are controlled within tunings. You're skilled, if you REALLY think your game benefits from having 30 Presidents and the stupidity of it all isn't enough to make your head explode...
Quote from: Mootilda on 2009 July 12, 19:00:33
I suppose that the deal-breaker for me was the time-bomb. I completely understand why you added one (I've seen all of those bug reports for things that were already fixed), but I have a strong objection to using anything which will not work if I decide to run the game in 10 years, much less a couple of weeks. And, yes, I understand that I can just remove the time-bomb, but the real question is: how much has to change for this game to be fun for me?
Heh, yes, but it's not meant to do anything to YOU. In fact, the mechanism for it is trivially easy for someone of your ability, intentionally so. It's purely an anti-tard device. As for how much has to change for the game to be fun...well, a lot, obviously, We have a long way to go.
Quote from: Mootilda on 2009 July 12, 19:00:33
Yes, I agree. As I said, I'm trying to decide whether to mod TS3 or just go back to TS2. Discussions that I've had with friends sound like I should go back, but I haven't quite made that decision yet. I plan to mod AwesomeMod a little bit first, then make a decision.
Back, forward, these are dichotomies for those with insufficient hard drive space. Drive space is cheap. TS3 will someday catch up to what TS2 has, but that day is not today.
ChibyMethos:
Quote from: JerseyGirlOOOO on 2009 July 07, 23:09:43
I am definitely sticking with The Sims 2. I have no desire whatsoever to have Sims 3. After reading all of the threads, there is no way in HELL I would EVER have that bloated piece of shit on my computer. The gameplay looks horrible, all the Sims look like they need Midol to get rid of the bloating, and it just over all looks like shit. Until there is a way to not have have those larded up, plastic surgery nightmares from fucking up my game, then, and only then, will I being considering it. Is there any reason whatsoever I should even bother with The Sims 3? I just need to know if it's remotely worth having since I need to download a separate mod just to fix the majority of the fuckups EAsshole always makes.
Ditto.
Plus, I haven't seen anything that justifies the price tag, the sims look just horrid, and I understand that the gameplay is very restrictive. I don't need that. If EA had kept making EPs for TS2, I would have happily kept giving them money, but as it is, I'll wait and see what 4 looks like. Maybe they'll try VR or something. ::)
nocomment:
My computer can't run Sims 3, but I was very intrigued by it and read all the threads. Then something happened. Someone mentioned picking up the paper to get a job, and a little bit of me died inside.
I got tired of sims heading off to work in Sims 1. I got even more tired of it with Sims 2. OFB revitalized the game for me. It gave me something really different to try. I don't think I could go back to the regular jobs, even with the little challenges and things EA added.
I fear that the Sims 3 doesn't offer enough that's fresh and different for me. The jump from Sims 1 to 2 was huge. Sims could change their hairstyles! Remember how amazing that was? A dress made for a whilte sim could also be worn by a black sim! The camera could zoom in and out. Children grew up.
Sims 3 just doesn't seem to have that wow factor. The seemless neighborhood is the only big "wow" I can think of, and that may not be enough for me.
What I think might have worked for me is very dramatic story progression. From the very beginning I've had the impulse to sit back and watch the game, like it's a soap opera. If the sims would autonomously fall in love, get married in a big ceremony, cheat, divorce, reunite, and on and on...I think I could fall in love with that. But there would have to be an off switch, for people who prefer sandbox play. And in my fantasy game, the off switch would work!!!
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