Apocalypse! How many are left?
drace:
At the moment, I have both installed. I'm far from having finished exploring TS3, which I'm more enjoying than I thought I would, but I got the game for exactly three reasons: the Create-a-Style tool, the body shape sliders and the character traits. Nice features to play around with, though it's definitely not enough to compete with my established TS2 neighbourhood.
If I could choose, I'd have TS2 with the three features mentioned above, heh.
But as it is, I think after I'm done exploring, I will mostly stick to TS2, while only occasionally playing TS3. There are a couple of nice features/details to not entirely give up on the latter, but I do prefer the former, because I feel like I have much more control over things there.
As I'm the type who still plays Alpha Centauri, which is totally the cutest game ever, I think TS2 will stay with me for a while longer.
dorquemada:
Back to 2 after getting completely fed with voodoo crashing of 3. 2 feels quite boring now....but at least it's bloody stable.
tedw:
Quote from: Orange Indigo on 2009 July 10, 18:28:15
That's part of my complaint.
It feels like collectibles should do something more than what they do, which is fill trivial wants and little else. If there was a real purpose, I wouldn't find it to be so completely pointless and aggravating. It could be a good idea; it just isn't in the form it is now.
The rocks, butterflies and insects don't seem to fill anything other than a promised wish (although the rocks can get you money), but the seeds do have a purpose imo. They are part of the gardening skill and its associated challenges and opportunities. This may not be the style of gameplay you want, but they do lead to further interactions in the game, and directly to fulfilling one of the LTWs if you give this to one of your sims.
Budgie:
Quote from: tedw on 2009 July 12, 10:52:38
Quote from: Orange Indigo on 2009 July 10, 18:28:15
That's part of my complaint.
It feels like collectibles should do something more than what they do, which is fill trivial wants and little else. If there was a real purpose, I wouldn't find it to be so completely pointless and aggravating. It could be a good idea; it just isn't in the form it is now.
The rocks, butterflies and insects don't seem to fill anything other than a promised wish (although the rocks can get you money), but the seeds do have a purpose imo. They are part of the gardening skill and its associated challenges and opportunities. This may not be the style of gameplay you want, but they do lead to further interactions in the game, and directly to fulfilling one of the LTWs if you give this to one of your sims.
The seeds are just plain annoying though. I mean, in TS2, we could plant anything as long as we had the right gardening badge. I mean, making it into levels gives it more precision, and I appreciate the variety of food, I just hate running all over the town looking for a bell pepper seed, and instead getting a bunch of unknown seeds that all turn out to be money trees.
Tikkititi:
I have both installed, but I just don't care for TS3 much. The lack of neighbourhood customisation and the forced legacy-play puts me off. I did play it obsessively for a few weeks when it first came out, but I feel like I have done, if not everything there is to do, then everything I want to do. I just don't care enough about the game to jump through all kinds of hoops in order to collect all the different seeds or insects, or whatever.
I've started a new hood in TS2 and I'm falling back in love with it, I'll definitely stay with TS2 for the time being. If the inevitable mass of expansion packs for TS3 manage to flesh it out a little, I'll return for another go. I'm not holding my breath, though.
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