Error codes 12 and 13 along with crashing.
Steele:
Just an update, tried once again today with all the graphics settings maximum possible for my video card. So far no error 12 or 13, only a crash to desktop after a "resetsim" command on a bugged sim who the supreme commander tagged with a red icon in map mode. who I don't have an idea who that sim was. resetsim made the theatre unable to use the "perform concert" interaction then on the next day the stadium also prevented the "perform concert" saying that there is a player sim performing. I removed the bugged rabbithole and replaced a new one, the game crashed to desktop less than 5 minutes later.
Increasing the graphics setting from low to my current setting (all high, only edge smoothing is off, my graphic card's max setting) the save game is 1Mb more than the low setting, so it's now 127Mb.
Overall, the major changes I made that made a significant impact to my error problems was removing the overly designed and wonderfully crafted houses downloaded from various sites. Maybe the houses were bugged or maybe EAxis just wanted players to use more of the houses they packaged in the game.
Will try with a higher graphics setting one of these days just to verify.
bigpooh:
Quote from: Steele on 2009 September 07, 17:40:49
Quote from: death owner on 2009 September 05, 01:20:02
I've also gone about a week and a half without an error 12 or 13. I haven't played for more than 3 or so hours. I also went in and took out a bunch of houses, which only helped my save game file size slightly.
Just retested and must admit that error 12 and 13 has some relations also graphics and the number of objects in the game world. I removed around 12 houses and replaced them with building shells (no or very minimal interior decorations) the game seems to perform as if it was a newly created town. I have not encountered a single error 12 or 13 for 9 hours straight.
Also I noticed that my save file has decreased from 139Mb to 126Mb. Saving time is around 10 sec less than before and quitting the game is 1 minute faster.
The houses I demolished are heavily decorated which could probably be one of the reasons for slowdowns within the game. My guess is that there is a EAxis limit inside the game (either by saving time, number of renders, number of objects ... etc.) that triggers the error 12 and 13 codes. I could be wrong, but this is the only logical cause I can think of now.
Just a thought. If there is someone who can analyze the bad save files to see where mostly the break happens during the save process it may likely lead to the real source of the error codes. So far the bad files ranges from 40% to 80% of the good save file in my case.
I believe your on the right track. I just experienced my first Error code 13 after downloading and plopping in two homes (a 40x30 and a 60x60) , the process took all but 15 minutes and when i tried to save before returning to my game i got the error. So for 13, the time played theory can be tossed out which leaves me to believe it definitely has something to do with some undetermined Eaxshit limit involving number of renders/objects in a hood.
I restored my old save prior to placing the lots and installed both of them one at a time, saving after i placed each. The smaller lot didnt cause a problem but when i put in the larger lot (the 60x60) i got the error. I started a new hood to see if it had something to do with the large lot itself (the creator used a few cheats for some design elements) but the game saved fine. My original hood has a lot of highly decorated homes i created and few ive downloaded and since the error only occurs in my packed hood i'm left to believe theres a limit of some sort that is being exceeded when i place the large lot.
Edit: link to the lots incase anyone was wondering
http://www.thesimsresource.com/members/bmertens65/downloads/details/category/sims3-lots-residential/title/Beach%20Bungalow/id/907306/
http://www.thesimsresource.com/members/bmertens65/downloads/details/category/sims3-lots-residential/title/The%20Manchester/id/909998/
Steele:
I got an error 12 again, I think this time may have probably been a bug. I haven't been able to reproduce it yet to verify.
It began with one of my sim repairing a broken tv and got electrocuted to death, while the grim reaper was reaping that sim. an elder on the same lot expired, another grim reaper came and reaped her. during the second reaping, I directed another sim to repair the TV while a townie from somewhere expired. The new sim repairing the TV also got electrocuted and died. I'm assuming the fourth grim reaper came.
After that the error 12 resurfaced. I did some clean-ups that I normally do which did not resolve the error 12. Until finally, I went into edit town mod and moved and replaced the current lot reseting all the sims and the ghosts in that lot (I rarely do this method since I always CTD while saving). I don't know if that resolved the error 12 since I got an infinite save loop.
Terminated the game and reloaded it, the game was normal again afterwards.
Though this is probably a rare occurrence, but it's just weird and amusing that I had to share, it was a shame I was not able to capture it on video.
9/10 EDIT:
I guess the game is out to prove me wrong. The error 12 and 13 is coming back with a vengeance. Setting the game at the very lowest setting didn't correct the problem (my game now looks like TS1). Every method, I tried in the past does not work either.
One thing that was significant, whenever the game is being saved and one of my sims are performing concerts inside the theater, the theater's perform concert becomes deactivated and keeps saying a player is playing and won't go away for days.
Another thing I noticed is that many of my lots has unmovable tombstones/urns (even in build/buy mode, the same as the default cemetery) both community and residential, I believe these tombs are from sims who died at that lot and the game failed to move them to the mausoleum. Most of them are above 5 generations old. I'm not really sure if that's the cause but around that generation I started getting these error codes.
I'm now contemplating of removing all the existing lots (except the one I'm playing) and replacing them with the default lots (lots only) when the game started. Not yet decided whether I'll retain the existing townies or rapture them and let the game make new ones.
Nin_the_Destroyer:
I'm fully convinced that these errors and CTD's are caused by the file's size. (Gamesave bloating??)
I've been doing some random tests these past weeks and I've noticed that every single time my game reaches about 35mb it renders my game unplayable. Literally. I can't save anymore.
Like the others here on this thread I removed houses, mods, Sims, etc, and it reduces my file size. But as I start to play more and build up my generations of Sims the gamesave gets bigger and goes back up to 35mb and, well, you know what happens.
I don't know how to fix this. I'm stuck. Sadly, I won't be buying the Sims 3 expansion pack until this problem is fixed. I don't care who fixes it just as long as it's fixed. I've got better things to do with my time instead of wasting it playing a game that won't save.
I mean, really, we have to ruin our towns and get rid of practically everything so we can keep on playing for another week. There's only so much we can erase! Soon the game will be empty and worthless to play. I play Sims because I like making generations. Can't make generations when you gotta keep erasing Sims.
Slymenstra:
I hear ya Nin. I have been playing the same neighborhood for a month and my file size is 48 mb and I just started to get Error Code 12 and CTD all the time. I've gotten so used to the crashing that I save with Autosave every 15 minutes and if it is a good save I copy the file and move it to another folder. This way I only lose 15 minutes, but it sucks! I have been able to keep going and I really like my neighborhood, it is starting to really feel alive with all of the AwesomeStory things running.
Whenever the file does not save the file size is several MBs different (larger) than the last save. I can't see any rhyme or reason for things that are going on in the neighborhood to make it not save. I've tried making the houses just have beds, kitchens and bathrooms. I've killed off anyone I disliked and the npcs regularly. I run all the clean up codes for the town. I turn everything off in the background of my computer. I turned down the graphics...you name it I tried it. Nothing works.
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