Error codes 12 and 13 along with crashing.
Steele:
It's good to hear that reducing graphic quality helped in your case. I tried this also until everything was low, did help by adding 3 sim days before the errors started poping up.
Already cleared out my cemetery, removed all the custom hairs and stuff. Little improvement at the start but still no lasting results.
tizerist:
Well after getting about one error (any type of error - 12's, CTD etc) roughly every hour, I've decided to move my self-sim to a relatively CC-free Riverview whille my Sunset Valley is on hold until I know how much I can eradicate - or lessen - the problem.
In this Riverview, all that remains are my hacks, skins for sims, and store sets. Anything potentially crashy has been removed to desktop for now.
I appeared to have a couple of crash-free hours finally, but its worth noting that my RV is much smaller than my SV (about 40% size wise) so I can't make a direct comparison.
I am hoping that it will be down to hair or clothes more than a certain decorative mesh, as they are much easier to slot back in without all my decorating having gone to hell.
Anyway, it will take a couple of days before I will be able to see any sort of pattern, so I will have to report back then.
Steele:
Quote from: death owner on 2009 September 05, 01:20:02
I've also gone about a week and a half without an error 12 or 13. I haven't played for more than 3 or so hours. I also went in and took out a bunch of houses, which only helped my save game file size slightly.
Just retested and must admit that error 12 and 13 has some relations also graphics and the number of objects in the game world. I removed around 12 houses and replaced them with building shells (no or very minimal interior decorations) the game seems to perform as if it was a newly created town. I have not encountered a single error 12 or 13 for 9 hours straight.
Also I noticed that my save file has decreased from 139Mb to 126Mb. Saving time is around 10 sec less than before and quitting the game is 1 minute faster.
The houses I demolished are heavily decorated which could probably be one of the reasons for slowdowns within the game. My guess is that there is a EAxis limit inside the game (either by saving time, number of renders, number of objects ... etc.) that triggers the error 12 and 13 codes. I could be wrong, but this is the only logical cause I can think of now.
Just a thought. If there is someone who can analyze the bad save files to see where mostly the break happens during the save process it may likely lead to the real source of the error codes. So far the bad files ranges from 40% to 80% of the good save file in my case.
tizerist:
Quote from: Steele on 2009 September 07, 17:40:49
Just retested and must admit that error 12 and 13 has some relations also graphics and the number of objects in the game world.
I also suspected this, and still partly do.
My very first error 12 came from changing graphics settings and then trying to save. The game tells you not to do that, so I wasn't surprised by that one. The first month or so was error 12 free, then its just been a gradual drip, then a stream of errors.
There was one occasion, however, when an semi-empty town also threw an error 12.
But on this occasion I merely loaded the empty town from Main Menu after a 12, and did not boot up again from fresh.
Can anyone else confirm this? That going from a troublesome error 12 town, to the main menu, then loading a good town still causes the error in the good town?
And on a side-note, what a friggin liberty >:(
EA know enough about these problems to actually give them numbers, so why can't they at least tell us not what to do?
Come on EA, out with it: what's the difference between a 12 and a 13 then? Hmmm?
And where are these details in the readme too?
They have DETAILS and they're just sitting on them.....WTF??
Anyhow, I may even try moving all my lots from my SV into a new, ultra clean SV. Perhaps those 3 and a half months of straight play has just built up too much memory cloggage. It happened in TS2 with the memories, and we all know what deleting sims from the simbin used to do in TS2. Something so casual that probably three quarters of us did it without giving it a second thought. Darn.
Is there an easier way to get around 90 lots into a fresh town without sending them all to lot bin one by one? :P
aspinL:
Quote from: death owner on 2009 September 05, 01:20:02
I've also gone about a week and a half without an error 12 or 13. I haven't played for more than 3 or so hours. I also went in and took out a bunch of houses, which only helped my save game file size slightly.
My graphics are on all on high, except for no reflections, tree quality is turned down and also the amount of lots around the current lot that are rendered is at 3. I turned them down a while ago, because my game started to drag a little.
Quote from: Steele on 2009 September 07, 17:40:49
I removed around 12 houses and replaced them with building shells (no or very minimal interior decorations) the game seems to perform as if it was a newly created town. I have not encountered a single error 12 or 13 for 9 hours straight.
Also I noticed that my save file has decreased from 139Mb to 126Mb. Saving time is around 10 sec less than before and quitting the game is 1 minute faster.
My game also performed slightley faster, and my save time decreased a whole lot. Probably about 10 seconds as is yours. Yesterday I played my game without quiting for about 6 or 7 hours and never got a 12 or 13.
My game file size also went from 47mb to 41mb.
Just though I'd add in some more specifics and reports.
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