Error codes 12 and 13 along with crashing.
J. M. Pescado:
Quote from: Steele on 2009 August 27, 09:32:09
The most tiresome part is trying to find the buggy sim or lot. Reloading the game is much faster. I wish there was some command that resets all the sims and lots into their neutral state just like the "resetsim" command.
Exists, but I choose not to publicize it because it would be counterproductive to debugging, as people will start abusing it as a panacea.
tizerist:
I'm getting crashes almost hourly now.
If its not a save-crash, its a CTD. If I get past that, its an error 12.
The all round stability has become awful.
Steele:
Quote from: J. M. Pescado on 2009 August 31, 09:39:18
Quote from: Steele on 2009 August 27, 09:32:09
The most tiresome part is trying to find the buggy sim or lot. Reloading the game is much faster. I wish there was some command that resets all the sims and lots into their neutral state just like the "resetsim" command.
Exists, but I choose not to publicize it because it would be counterproductive to debugging, as people will start abusing it as a panacea.
I see, glad it exists. maybe one day it would be helpful for last resorts.
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Just for update, I have been studying the cause for the error 12 and 13 through gameplay and so far in my case it's caused by bugged sims.
These are some of the things I found:
1. Some playable ghost sims does not have a tomb on their inventory and they have been living for generations as an elder. One was around 510 days old with the "Long" lifespan setting. Triggering him to age up with cake or the debug code does not result to anything. So before I get a message from the Indie Stone driver that the so-so sim is getting old, that sim has around 3 days left before going to the afterlife. Which is probably why I get error 12 every 3 days.
2. Grim Reapers extracted from the NPC pool as playable causes the flagrant error messages and error 12 gets unpredictable. Unpredictable in the sense that some interactions will and sometimes will not cause the error 12. Maybe it's from the v1.2 update, I'm not really sure.
3. My overpopulated graveyard is also a risk for error 12 whenever I "manage the dead" or just move an existing tomb. I'm if it is relevant, but the graveyard has more residents than my town (Excluding the NPCs and I have 0 townies). I'm quite sure that there are also bugged dead sims on that lot.
4. Sims aging up, giving birth or dying may seem to contribute. Everytime I try save before these occurances the error pops up. Either that has any relation or I'm just unlucky.
My current analysis is that there's an interaction that these bugged sims make before the error 12 pops out. Whenever I restart the game (even after an error 12 occurance 1 real-time minute after saving) the game seems to work well and saves okay for a while longer than the last error. It seems to me that something gets reset when you quit the game and restart it
I also think that maybe the EAxis Story Driver may have some interactions that forces the bugged interaction more than the AwesomeStory Driver.
This is so far my experiences. I hope this information could be of help.
Edit: Just last night I got an interesting find. I got an error 13 then after reseting the lot it turned into an error 12. I found that some of the fish in my fishbowls lost their ownership. The fishes now registers Perfect [Fishtype] "Store bought" instead of "Caught by [Sim Name]". Wasn't able to get some photos of it before the game crashed to desktop.
Process Denied:
Well, I've gone a week without an Error 12. I've left my game on all day and proceeded to play two hours till saving. You won't believe what ended up helping (after doing all the suggestions). I never thought of checking my graphic options. The game installed it on high and I changed it to medium. I guess it will get to a point when I will have to change it to low. Hopefully by then I will want to start a new neighborhood.
aspinL:
I've also gone about a week and a half without an error 12 or 13. I haven't played for more than 3 or so hours. I also went in and took out a bunch of houses, which only helped my save game file size slightly.
My graphics are on all on high, except for no reflections, tree quality is turned down and also the amount of lots around the current lot that are rendered is at 3. I turned them down a while ago, because my game started to drag a little.
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