Error codes 12 and 13 along with crashing.
J. M. Pescado:
I am investigating what the cause of constantly growing save files is.
Steele:
Just finished cleaning out the neighborhood. Restocking the neighborhood
I have only 1 lot left with 8 sims and no other community and residential lots remaining. I still get error 12s. This is getting ridiculous.
I have retried the clean up process and these are my savefile sizes:
Starting 128 Mb
Removed Neighbor sims (raptured and destroyed NPCs and townies) 116 Mb
Cleaned up lots except for player lot 85 Mb
Restored Default Sunset Valley empty residential lots and community lots 95.3 Mb
Dumped default sunset valley residents with houses 122 Mb
Ran the game for 1 minute real time 123 Mb
edit: Starting a blank sunset valley is already 34 Mb
so the 51 Mb may consist of the following sizes for:
8 sims (maybe 1-3 Mb)
the House (3-5 Mb)
the rest might be town data (genealogy, sim location markers and such.). I would guess 20-30 Mb might be for dead sims, since only the urns/graves are deleted not the sim itself.
It would be nice if there's a mod to regenerate deleted/missing urns and gravestones from dead sims.
Right now I am really tempted to delete the Sunset Valley.Objectcache file in the main game directory. The file is 979 Mb. I'm just guessing it is similar to the files located in the worldcaches directory.
Edit: deleted it. The game seems to run okay. Saving is okay, no errors so far (crossing fingers). Textures seems to load slowly around 1 minute to load moving from room to room. Quit the game, so far the file has not regenerated. Will check the town tomorrow if there are any changes without this file.
Edit 9/12: I've been reading in some forums that this Objectcache file causes installation problems for some users. could it be also possible that this cache does not get refreshed resulting in the error? So far from what I experienced, this file stores the texture data of objects, thus making the rendering smooth and unoticable as the game focuses from room to room. Only objects textures appear gray and blank, sims are not affected, probably they are in another file.
Also the objectcache file is standard at 979 Mb upon installation which in my guess probably is the limit cache size available. I'm not sure what will happen if a blank objectcache file is introduced, would it increase in size during use or a worthless decoration in the cache folder.
The Riverview cache is more dynamic, if you erase the cache, the game regenerates 2 files whenever you re-load a save game. If sunset valley also has this kind of a file maybe the errors could be reduced.
EDIT #3 Making a blank objectcache file the graphics and textures ran smoothly, the town's textures seems fully rendered. I quit the game and checked the objectcache file is still 0 Mb, but what surprised me is that there were 2 new generated files in my worldcaches folder. Before it only had 2 both for riverview, now Sunset Valley_objects.package and Sunset Valley_sims.package files are generated.
Now I'm thinking maybe without these files that I'm experiencing error 12 and 13 as my file size goes up. Does anybody else who are experiencing error 12 and 13 lack these files also?
EDIT #4 With these 2 new cache files my save and quitting time has been reduced to 1/4 of the usual time for me to undergo these actions. Could it really be that error 12 and 13 as well as long saving times are attributed to generation failure of these 2 files when starting a new town?
Right now my save game size is 126Mb the Sunset Valley_objects.package is 117 Mb and Sunset Valley_sims.package is 50.5 Mb
bigpooh:
Quote from: Steele on 2009 September 11, 17:06:44
Now I'm thinking maybe without these files that I'm experiencing error 12 and 13 as my file size goes up. Does anybody else who are experiencing error 12 and 13 lack these files also?[/color]
EDIT #4 With these 2 new cache files my save and quitting time has been reduced to 1/4 of the usual time for me to undergo these actions. Could it really be that error 12 and 13 as well as long saving times are attributed to generation failure of these 2 files when starting a new town?
Right now my save game size is 126Mb the Sunset Valley_objects.package is 117 Mb and Sunset Valley_sims.package is 50.5 Mb
I just check (have been getting error code 13) and i am missing the 2 sunset cache files too. Im going to try out your method now.
On a completely unrelated note. In my .bad save town, the sim i created spawned a NPC double and became friends with herself and can even invite the clone over to hang out. I want to save this town more than ever now that sims can self generate clones :)
Update: i thought this had fixed the problem but the next day got an error code 13. However, the game does load up and save faster now.
tizerist:
How do you create a blank SunsetValley.ObjectsCache file?
EDIT: Used a lower case c for the word cache, and it works now. Wowee, minor details are everything :P
Testing this now then.
Simsample:
I have not to date had an error 12 or error 13 in my game, so I thought I'd test to see what effect Steele's findings have in my game. Firstly, my Sunset Valley.objectCache file is the same size as it originally was- 979Mb. My game is not writing to this file, and the only world cache files I had were for Riverview.
I replaced this file with a zero byte file named Sunset Valley.objectCache, and ran the game. I had a Sunset Valley_objects.package file created in my World Cache folder, but no matter how long I played for I did not get a Sunset Valley_sims.package file. I did not enter CAS at all though. I noticed no difference in speed of rendering in my game- it was fairly quick before, and seemed no faster with the Sunset Valley_objects.package as the cache file once it was fully built. I'm guessing that the game is designed to normally use the Sunset Valley.objectCache, and if this is damaged or corrupted in any way then it will generate the package version of the cache in the userdata folder instead. It seems possible that the cache information that varies from the Sunset Valley.objectCache file is stored in the compositor caches that reside in the userdata folder, though I don't know of any way to see what these files contain. My version of Sunset Valley varies very little from the original; I have left all of the community lots and most of the residential lots as they were, and have just built on vacant lots. Therefore that may be one of the reasons why I've not seen any save errors; it seems strange to have a cache file that is referenced by the game and yet not written to. Perhaps the ideal situation would be for the Sunset Valley.objectCache file to be used as a template for generating the Sunset Valley_objects.package, as it took a long time to cache the information initially.
I'm not sure why I couldn't get the sim cache to generate. If anyone is having the Sunset Valley.objectCache written to, it would be interesting to see what happens if they make the file read only.
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