Error codes 12 and 13 along with crashing.
tizerist:
Just to say that I haven't given up on my side of the experiments, its just I have to be gradual and inspect how the town reacts to things being re-inserted.
I can say at least that the landslide of CC over the last couple weeks has not made things worse, I'm still 95% error free here but with a very low population.
Steele:
Right now I don't have any ideas on how to fix E12s and E13s but I have a theory. With World Adventures, I'm sure there'll be a new cache for each locations. I'm assuming that it'll be less than 1Mb from the specs provided. But I think, there might be a work around if we force travel to another neighborhood to save and use the destination cache instead.
Possible drawbacks will be that the game will try to save upon leaving the neighborhood or the main neighborhood cache would not be refreshed while traveling and the save game will still access the main hood's cache.
GnatGoSplat:
I have only found one solution to elminating E12/E13 which so far has worked the past two days, and that is to close out the game after about an hour and restart it. I landed on the hour figure because I've been saving every 15-minutes or so, and it seemed the 5th or 6th save (approx 1-1/2hrs) is the one that would get E13.
aspinL:
I've posted here before, and my crashing and E12's and E13's have gotten to where I have to time my saves to under an hour. It seems as the previous person said they have to save and relaunch every hour or so. This works for me so far. As starting two days ago I would save every 30 minutes and after two or three saves I would get an E12 and then I'd save again and it'd crash.
I'm guessing that all these E12's and E13's are from custom content mainly? Because my grandmother who plays for days on end by just closing her laptop lid and leaving the game running hasn't had any of these errors or save problems. She doesn't have much custom content either. Maybe 10 or 20 things... and no awesome mod.
World Adventures comes out in two days... I don't know what to expect with it. I guess the same as what went on with Bon Voyage, which was a lot of major problems.
By the way, if someone's mentioned this before, I'm mentioning it again, but this thread has been extremely helpful to me. I just wanted to thank all the people who take the time to come up with theories and share them on here :)
Slymenstra:
I posted in this thread before too and I am finding I get error 12s when my resident population reaches somewhere in the high 70s. If I keep the population lower than 75 I can play for hours and save every 15 minutes and not error once. I have a ton of CC and use a few hacks (Awesome, Twallan's computer and story progression).
I don't know what you guys have for populations, but this is what I am finding at the moment. However my current neighborhood has not had anyone die yet, and I know ghosts can get errors. It's really frustrating not knowing what causes the errors. I just want to enjoy my neighborhood and watch it grow and evolve. Every time it gets going I get errors. So this time I am keep watch of the population.
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