Error codes 12 and 13 along with crashing.

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Steele:
Quote from: Malapietra on 2009 November 02, 04:38:23

I just got an error 12 message for the first time after months of playing the game.  It happened after I finished editing a character in CAS using the Super Computer mod.  I noticed a few things that may or may not be helpful in trying to find a solution to this.  One was a "Null Key" in the Lifetime traits rewards that I fixed using the Clean Traits feature of Super Computer.  The other was the GUI of Buy/Sell Catalog was colored black.  The game crashed to the desktop after I tried to go to Edit Town without saving.

I've browsed some of the posts on this thread so I'll be trying some of the voodoo solutions here but what can I expect from this neighborhood or any future neighborhoods that I start up now that I've been inflicted with this?  Is the problem going to get worse from here on out?  Is it recommended to start a new save file?  How are people coping with this?

What I know is if an incorrect value is introduced to sim description, the GUI sometimes becomes invisible or the build buy mode will be empty as well in your case it becomes black.

It's better to load a previous save if it's still available. In my experience, It will really depend on what other mods are present in your game and what you do with it is what will determine if it'll become worse or not.

Malapietra:
Quote from: Steele on 2009 November 03, 01:04:16

In my experience, It will really depend on what other mods are present in your game and what you do with it is what will determine if it'll become worse or not.


Could you elaborate a little more on this?  Do we know what mods cause the error 12 to appear more often than others just by merely having them installed?  Is there something about doing certain things on a particular mod that will cause the E12 to appear with greater frequency?  Do we know what those certain things are?

I was under the impression that the problem was still a mystery and there was no known solution or cause as the problem appears to be spread across all sorts of users: from those who play with mods to those who play without them, pirated and legit copies of the game, and those with custom content versus those without.

Steele:
There is no known solution to the E12. Yes, it is still a mystery since the problem seems to evolve, what works today may not work tomorrow likewise, what works for others does not work to some.

So far, there are incompatible mods I've been having some suspicion upon. As example, I have been noticing the E12 are developing faster with Chaavik's Faster Writing mod and the More Opportunity Mod together. This is just what I noticed but not confirmed. There are many other mods out there and there are many combinations that will happen. So far there is no list of conflicting mods, but it will be best to start reading the readme/updates/comments/forums where the mod came from sometimes they will site what mods does not go well with it.

As for my experience, once you start getting E12s it's not a good sign, better reload and earlier game.

These are the signs I see that may lead to an E12:
1. Saving a 50Mb save game for 1.75 minutes. My normal save is 45 seconds for 129 Mb
2. Pathing errors on visiting other households. Visiting sims will go directly to the mailbox instead of the door. If Sim manages to get to the door. Inside sims will ignore the doorbell.
3. Over populated, multiple cloned townie sims.
4. Forcing opportunities through cheats. Will damage sim descriptions if done incorrectly.
These are the repeating signs I see as few sim days before I get the E12. There are more signs to look out for that I might not have encountered yet.

Lorea:
I haven't been played for 3 weeks with the game.. I didn't want to start the game because the error 12 makes me sad and angry.
Maybe I'll return to the Sims 2..

GnatGoSplat:
D'OH!!!  Error Code 13 is now popping up for me at LEAST once an hour!  This started over the weekend.  For months, I had no problems.  I have no idea what's causing it.  I usually run with Delphy's boob slider mod and nothing else, but I've had it for a couple weeks now.  The only other change is I've filled a house to capacity with 8 sims.  My wife's computer gets Error Code 12, she also has the boob slider mod and 8-sims in a house.  She was able to side-step it by going to Edit Town one time it happened, the other time it crashed to desktop on a subsequent save attempt.  I once had an Error Code 12 that turned to an Error Code 13 on a subsequent save attempt.

I can side-step it sometimes, by going to Edit Town, going into CAS, exiting back to Edit Town, and doing that whole dance.  I've tried build/modifying lots, adding/removing lots, etc.  However, lately, NOTHING I try works.  I've taken to saving every 15-minutes just so when Code 13 occurs, I haven't lost too much time.  Whenever I get an Error Code 13 that no matter what I do won't let it save, I'll do suicide by burning hotdogs.  8 sims.  8 grilles.  8 fires.  Burn, burn burn!  Interesting thing is I guess the game is so unstable by the time Error Code 13 pops up that no sim ever dies in the massive resulting fire because I get crash to desktop before that happens.

There seems to be no rhyme or reason why this error occurs.  Only thing I observed is that IF side-stepping the error works, it saves a 49MB file whereas the normal save file is 40MB.  It will still open correctly, but if I re-save it, it makes a 40MB file again.  Seems like some kind of memory leak.

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